Since I've scapped my previous prototype, I've decided to switch to my another project - Discharged. It is proper rework of my "I can't draw but I want to make a game" jam entry Discharge.
Small description of the game - it is a roguelite top-down shooter, where single resouce is used for everything - shooting, purchasing stuff, interacting with stuff etc. Check out jam version if you are interested in how gameplay was looking initially.
I've been working on improved version for quite some time, but shelved it due to need to make a bunch of room patterns to make game at least somehow replayable. But for now I've made randomized rooms, so I think it's a good time to implement rest of first actual vertical slice prototype during devtober until I figure out better solution for rooms.
I will start from day 13. For first 12 days of my devtober, you can read my previous thread.
For some starting point, here is GIF of my last progress