Day 14
So, I've reviewed enemy types I have, and decided I need to rework them to be more interesting. To start with, I've decided to fix existing issues with enemies that would probably remain as they are now in general, so, two fixes today.
First one - noticed that several wall turrets on same wall can basically overlap to extent that you can't tell it is not a single enemy. So I've added some basic collision specifically to prevent them to do that completely (I don't mind if they do so partially). Also, this reveals issue with layering (some sprites of one enemy are shown over sprites of other enemy, while other aren't), which I will fix sometime soon.
Second one - I've reworked binders (enemies that bind player slowing them down). Initially they were bullet-spongy, but slow, so it was really easy for player to evade. Now I've reworked them to be bigger nuissance - they are faster, but have low HP, but as soon as they stick to the player, they get more HP, so it is better to kill them before they have chance to reach the player. Also I think I will remove need to rotate for binders in general (and most likely not only for them).
Not sure what to do tomorrow, but maybe I will rework some other existing enemies (e.g. add wall turrets small angle to rotate their barrels, so they can shoot player not only when player is directly in front of them).