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[Post-Mortem]Álom

A topic by PixelNovak created Nov 25, 2020 Views: 143 Replies: 1
Viewing posts 1 to 2
Submitted

I know this is WAY too late, but I decided to post it anyway, since I remembered it now.

Day 1 - Started working on a Never-Ending corridor on TV World.
Day 2 - Created a Petscop-looking area.
Day 3 - Created the mechanic of the Never-Ending corridor.
(missed a few days)
Day 7 - Adjusted the Petscop-looking area.
(missed a few days)
Day 12 - Soundtrack transition on TV World.
Day 13 - Found some old drawings and inspirations for the game.
Day 14 - Footstep sounds on some areas added.
Day 15 - Created the doppelgangers and a prison.
Day 16 - New transitions, and the Rollerskates effect.
Day 17 - Added controls for the effects, to toggle between them.
Day 18 - Added Sleep system, along with Save.
(missed a few days)
Day 21 - FILTERS!
(missed a few days)
Day 22 - Baseball effect and new Dark Forest area.
Day 23 - Added Glyphs at the start of the game.
Day 24 - Added variations of the Starman effect.
Day 25 - Starman effect fully working.
Day 26 - Added Wake Up system, along with the Gas Mask effect.
Day 27 - Baseball effect in action, more doppelgangers.
(missed a few days)
Day 30 - Idle animations for all effects.
Day 31 - Doomer effect in action, new Tree World.

Submitted

That seems more like a log of what you did and less of a postmortem. Nice job on the game though!