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PixelNovak

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A member registered Aug 21, 2020 · View creator page →

Creator of

Recent community posts

Não sei como resolver amigo, que bizarro, eu habilitei a opção do Link, que conecta com cartões, tente este

Acabei de ativar Google Pay e Boleto, vê se está disponível.

Done. Sorry.

(1 edit)

Use unique mechanics to navigate space, overcome gravity challenges, and collect jelly food to power up your spacecraft. 



Controls: Mouse to pull the character Laika.

Caio Flávio - Programming
Fellipe Eugenio - Level Design/Game Design
Fernando Muniz - Sound
Richard Novak - Art

https://pixelnovak.itch.io/laikadrift

Hello I've been an artist in the industry for a few years already and I'm looking for work, preferably a more stable full time position, but commissions are also open.

My Discord is PixelNovak #4677


Não tá completo e a demo tá parada desde 2020 amigo.
Não ironicamente eu pretendo revivê-lo, mas na forma de outro jogo, com outro personagem e até outra premissa.

Honestly that was so neat!
I felt I was in a creepypasta setting finding this in the end of my stream!

"Where are you going?"

Best game fron the Haunted PS1 disc, by far

Obrigado manos! <3

Demais! Obrigado. <3

Espero que tenha sido mesmo cara, obrigado! <3

Obrigado <3

Obrigado <3

Obrigado! <3

Obrigado! <3
Não tivemos nem tempo de implementar um menu, ficamos muito ocupados com outras coisas, mas prometo que na próxima versão já terá um pause menu e tudo mais. :)

Thank you so much Mental.Bloxx!
Yeah, as for the corners of the street, we had to deliver the demo on time, so we didn't have a chance to fix that :\
But I hope you had fun!

I loled when you said you're a noob lol
Try to practice more, no problem in being bad at the first tries

É uma pena que no teclado seja complicado jogar, eu adoraria ter em mãos dois Joycons para ver como isso funcionaria, porque eu tenho certeza que o gameplay do jogo no Switch cairia como uma luva.
Destaque para o sprite dos personagens e inimigos, amei as animações subpixel!

Curioso um não-designer usar termo gestalt hahaha
Sim fizemos, e mais uma vez agradeço! <3

O jogo está muito bonito, gostei principalmente do contraste negativo e positivo da cor dos dois personagens, me faz lembrar bastante de Giana Sisters conceitualmente.

Obrigado meu querido, de verdade!
Falou gestalt, é designer?

For the amount of development time, I think the game plays great, a very old-school experience.

O Farkas foi apenas um projeto pra Secret Santa que fiz em 2-3 dias, só tem um inimigo, zero exploração, é só conceito. Checa meu outro jogo, o Álom! 

Hope you're enjoying it :)

I managed to play Undertale in a True Pacifist route, and a bit of Deltarune.

Undertale pulls a lot from the Mother series, so that makes sense.

Thank you so much!

I know this is WAY too late, but I decided to post it anyway, since I remembered it now.

Day 1 - Started working on a Never-Ending corridor on TV World.
Day 2 - Created a Petscop-looking area.
Day 3 - Created the mechanic of the Never-Ending corridor.
(missed a few days)
Day 7 - Adjusted the Petscop-looking area.
(missed a few days)
Day 12 - Soundtrack transition on TV World.
Day 13 - Found some old drawings and inspirations for the game.
Day 14 - Footstep sounds on some areas added.
Day 15 - Created the doppelgangers and a prison.
Day 16 - New transitions, and the Rollerskates effect.
Day 17 - Added controls for the effects, to toggle between them.
Day 18 - Added Sleep system, along with Save.
(missed a few days)
Day 21 - FILTERS!
(missed a few days)
Day 22 - Baseball effect and new Dark Forest area.
Day 23 - Added Glyphs at the start of the game.
Day 24 - Added variations of the Starman effect.
Day 25 - Starman effect fully working.
Day 26 - Added Wake Up system, along with the Gas Mask effect.
Day 27 - Baseball effect in action, more doppelgangers.
(missed a few days)
Day 30 - Idle animations for all effects.
Day 31 - Doomer effect in action, new Tree World.

Thank you dude <3
"Wonderful little thing" might be my favorite compliment yet haha

I see, I hope to deliver it on launch!

If you have any trouble, you can lower the scope, do more arcade-like instead of story-heavy.

Hello dear player!
There's only four effects and two memories, I'll probably update the demo with some more before the release!

Thanks dude!
I never played Undertale though, lol.

Thank you, I sure hope it does!

Of course friend, just taking a break post-demo.
Hope you liked it!

Hi Kirby, after Tyler's stream I closed some functions in the demo.
But now v.01 is out, you can experience and explore everything.

Thank you!

Thank you friend! :)

I technically started my project on January and started working on it right away, on RM2K3. But my HDD broke, then I restarted it on RMMV on September. My project is technically a Yume Nikki fangame mixed with Petscop and Mother.