It's been a long time, like YEARS, when I last worked on a game project. Busy times didn't let me sit down and code as I liked. Now, to force myself to finish at least one full game, I joined this Devtober 2022 jam! I hope that posting my devlog here will help me find the drive and ideas to finish creating a game that I can be proud of.
First off, I will be using python 3.10 as my base and arcade 2.6.16 as the game engine. I have made a game in arcade once so I can't say I know this engine from top to bottom, but since there are tons of updates that was done after all those years I didn't use it, now it's like working on a new engine altogether.
For now, all I finished is creating a window that keeps the original aspect ratio on resizing. This causes some squishing/stretching on the screen, but that can be ignored for now.
Right, the game I'm planning to do is a JRPG using self-made resources (as much as possible) since this is just a prototype. I decided on this since I originally wanted to join the Ludum Dare last weekend but wasn't able to spare time. So, I'll be doing this project with the spirit of submitting for the Compo!