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Post mortem guidelines Sticky Locked

A topic by Ellian created Sep 29, 2024 Views: 196
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Curious about what to do (or not do) for a post mortem? Here's some rough idea of what you could do!

This used to be a twitter thread, but considering the state of Twitter, might as well copy this here:

A post mortem, to put it simply, is a document meant to list what you've learned through a project. Usually, it follows a simple structure of "What went right / What went wrong / What to fix or improve next time".

Now, I'm not your mom nor your teacher, but I really recommend writing something! It's not only gonna help you digest your month, process what you've (consciously or not!) learned, but also allow you to share with others so they can learn from your own experiencesYou don't have to necessarily focus on the project itself - the goal is not to explain how you found the one line of code that fixed your collision system, but rather explain the process of how you found solutions to a problem.
It doesn't have to be all negative either, make sure to talk about things that went better than expected, and what you did to make it happen!

In the context of Devtober, I think it'd be more interesting to talk about the various mental hurdles you've had to go through. The whole goal is to build up a routine and work every day - and if you can, help others achieve that. So sharing whatever obstacles you ran into, and how you went over them, or what tricks helped you manage everything, that's what matter, you know?

And the final advice I'd have for now: keep it short and interesting. Don't think too much about the trivial and the one-time things, and instead dig deeper on what could be relatable or reoccuring issues.

Format doesn't matter, by the way! You can make an itch io devlog, a googledoc page, or upload a video, that's entirely up to you. And it's your learning process, so focus on what you wanted and have learned.
We'll see you on the other side on november 1st.
~