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Drago, Go!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #12 | 3.153 | 3.250 |
Fun/Design | #18 | 2.183 | 2.250 |
Overall | #18 | 2.159 | 2.225 |
Technical Implementation | #18 | 1.940 | 2.000 |
Graphics/Animation | #20 | 2.062 | 2.125 |
Music/Sound | #21 | 1.455 | 1.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How does your game implement the focus, Dinosaur?
Partially, there is a dragon.
Team Size
Solo (1)
Completeness
Unfinished Prototype
What tools did your team use to construct the game?
Unity, Procreate
Which art and audio did you / your team NOT create?
-
Which art & audio did you / your team create BEFORE the jam started?
-
Which diversifiers did you use, if any?
-
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Comments
I didn't understand the dragon can wall jump, and it took me several tries to understand how it works but I could climb quite easily once I got it. Cute dragon!
A lovely game, though a little hard to control. Though you said you can jump off walls, it wasn't clear that that was the main way to move around since a normal jump won't get you over the first obstacle, but if that's the point of the game, it works very well. Especially since you sometimes need to pick paths,a nd some are easier to wall jump around in than others.
Its so funny!