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A jam submission

Dino VS The VolcanoView game page

Save your trapped Dinofriend
Submitted by Causemufins — 6 minutes, 40 seconds before the deadline
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Dino VS The Volcano's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#82.9103.000
Graphics/Animation#103.3953.500
Theme/Limitation#103.5173.625
Music/Sound#112.9103.000
Overall#132.9593.050
Technical Implementation#172.0622.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Yes

How does your game implement the focus, Dinosaur?
Most of the characters are dinosaurs, excluding a crab a shark and a dragon.

Team Size

Solo (1)

Completeness

Complete Game

What tools did your team use to construct the game?
Game Maker Studio 2, Aiva music generator and editor, firealpaca

Which art and audio did you / your team NOT create?
The magical sound effect when you collide with a crab

Which art & audio did you / your team create BEFORE the jam started?
none

Which diversifiers did you use, if any?
Retro Palette (15 bit color system)
Hidden Secrets (crab room)
Transcend Language(only text within the menus (play, fullscreen, credits) and letters on the space bar logo (SP B) to help represent it better)

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Comments

Jam HostSubmitted

It was a nice surprise as I did not expect a top down game at first. If you hold down two keys at the same the character will go off one way. I could fix this by pressing one key again so that was ok to me. I did not clearly understand how I can select items to give to npcs. Overall the game was fun, and I enjoyed going here and there completing quests. That shark got my attention, also :D

Developer(+1)

There's no selecting items, you just need to have it in your inventory to use. that's why in the tutorial, you never actually select the key to unlock the door, you just see it in your inventory.

Submitted

This was so cute! I was really invested in this little dino town! Unfortunately the controls were a bit wonky and I seemed to get stuck on things a lot, or randomly slide away. So after I got into the garden of the dinosaur with the glasses I got stuck and couldn't get out :(

Submitted

The characters are well done, although I think they look a little too much like a Charmander lol

The art of the backgrounds leave a little to be desired, unfortunately :(

Scenery collision doesn't work very well either. On the beach, there's a place that EVERY time I pass, my character hits an invisible wall, and starts falling non-stop, passing through the scenarios and stopping a couple of scenarios down lol

Still on the walls, if you keep pressing the button to walk you start to cross them and end up in places you shouldn't be (on the beach, where the shark appears, I managed to end up there in the middle of the sea haha)

The music is ok and the game idea is cool too :)

Developer

Haha, tbh, I used the color palette from Gold Silver and Crystal for all the sprites as well as designing them based on pokemon tiles from the older games. so the grass is essentially some of the grass from the gen 3 games, but remade in a 16x16 style with 15 bit colors. That being said, the colors for the dino actually came from ponyta and I only made him that way to look like Agumon from digimon.

The gliding issue seems to be more of an issue with the downloaded build then I had making the game and even when I played the built version, as I didn't run into it that often and had trouble getting it to happen when I was trying to, but I think i've managed a fix that can be implemented at a later date.

And then the walking through things was an after effect of me essentially shoving duct tape on something that is okay with it, but could do better with more. because from what i managed to code, that was the best middle ground i could get between 'you can always walk on this no matter what' and 'even though you should be able to walk here, the answer is no.' but hey, slowly walking on water is fun sometimes.

Submitted

The art was very enjoyable. I enjoyed walking around finding my dino friends and making trades. I unfortunately managed to glitch off of the screen shortly after getting the raft. Additionally I would recommend placing some more low hanging fruit finds right outside of the tutorial house to help guide the player and ramp up the discovery process. Starting off I was lost for a bit and was unsure what I was looking for or what to do, but eventually starting to figure it out. Once I was in the grove it was a fun little adventure game. Good work! 

Submitted

Pretty fun game, made me think of this old Runescape quest where you had to chain a bunch of trades like this too! I did make it past the hungry end-boss 😛 It was also a little rough around the edges like someone else here commented. But I was happily surprised that the white arrows showed you the houses that still had an active NPC in them, great touch 👌

Developer

Thank you, and I'm glad you noticed the arrows! originally I was going to have the doors opening and closing too, but didn't have the time to code those in and the arrows worked fine.

Submitted

I quite enjoyed the concept of trading, and memory. I was a fan of the graphic style and using pictures instead of words to tell me what to do. A few things I didn’t like. The controls were so simple, but still managed to not be right. A lot of times, the dino would just fly in a direction while no input was being pressed, and it actually caused the game to become unplayable at one point putting the dino in the water on the raft before he should be. Ending with more I liked, it is a simple idea pushed pretty far and I love that. It matched the theme really well! I think this game could be finished and actually put out as complete with very little tweaking.

Developer(+1)

Yeah, I ran into the flying in some direction with no input bug once or twice before. I believe it's mainly because of key inputs being used too fast as there is a 4 or so frame area where when you collide with something, if the keys you're pressing change, it will read them wrong. (to let the player move in more than one direction, but correctly stop when colliding with an object, it checks what buttons you're pushing, then when colliding, it will adjust your speed based on that, but if the keys change between it checking the amount of key and adjusting your speed changes, then it will cause the issue)

It usually corrects itself when you collide into something new, but I never got the issue with the raft as even when I forcefully put the dinosaur in the water without the raft, he wouldn't have it.

I'm glad you liked it and sorry that the movement was a little wonky. Hopefully it was otherwise fine!

Submitted

I enjoyed it a lot.