Play game
Armored Saur's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #14 | 2.194 | 3.167 |
Creativity | #17 | 2.309 | 3.333 |
Additional theme | #17 | 1.501 | 2.167 |
Graphics | #18 | 1.848 | 2.667 |
Theme | #19 | 2.540 | 3.667 |
Overall | #19 | 2.040 | 2.944 |
Fun | #20 | 1.848 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun premise, good movement! Needs some work on the execution, but you did a good job regardless :)
Getting up in the clouds was too difficult for me. I was unsure whether I was supposed to use the updraft of the volcano or the ramps at the bottom. The camera angles made it a bit hard to aim my drop when floating above the volcano, and I couldn't seem to keep my momentum when rolling down trying to hit the ramp.
I appreciate the music changing pace depending on how fast you're going, that's a nice touch. Reading your previous comment I can see you had a lot planned. I hope you won't be dissuaded by not achieving all your goals and that you learned a lot too. Overall a fun lil' jam prototype, keep it up!
P.S.: Remember you can do a WebGL export when using Unity. A lot more people will play your entry when there's a web version of it available!
Liked the music effects, rolling was kind of fun, but hard to control - It also seemed like the flying rocks did nothing to stop me.
heh yeah, this ended up being a lot more of a half-game, with the scope starting out as feasible for a 2-week jam, then life got busy and I had to cut a lot of stuff; in the end it basically became a movement demo but was real fun figuring out music and movement in new ways I hadnt tried before
I meant to make the rolling hard to control so fluttering would be the slower, high-maneuverability option and someone who mastered the movement could speed through the clouds (which were cut) and maneuver around the flying rock platforms that would rise and fall (oof). Ultimately, I managed to get particles for the rocks to kind of convey the idea of the game having 3 phases (avoid falling rocks, then ride the rocks to the clouds, get the pack, and then beat the rocks back into the volcano) but alot of the actual level stuff was made in a day and a place to move beat the checkered void (I kept the ramps and tree I used for demoing movement, but I'm sure with a bit of tuning a proper rink could be made to showcase that movement better)
I think having a ground texture would have really helped. It made it feel super slow, not seeing how fast you're moving. Even so, it took forever to get anywhere
Did notice the music kinda changed when I rolled up the volcano. That was neat