Cool original arcade game. I enjoyed it.
1000 Gibibit
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Cute style! Could be really fun with some goals or a surrounding world, and maybe some different food types and unique body parts. For now I don't know much more to do than place a few creatures and press play. It is really impressive for a gamejam game though.
I think I got an infinite loop by placing 3 heads (far apart) and then adding a body part to each head. Without pressing the new creature button. The whole game/browser tab froze. I even had to disable the browser cache to get the game to load again, I think the savefile got corrupted or something.
Wonderful dice based game. I played up to round 14. Took me a while to get the hang of it, but it clicked after a while. The game is a bit on the easy side once you understand how it works, which is fine honestly. It would be nice to be able to see what effects are on all sides of your dice. Keep up the good work!
Amazing article, well written and great starter for anyone who wants to learn how to use compact gradient texturing.
My only nitpick is that the title claims an in-engine performance analysis while only making surface level remarks about performance without any data to back it up. Some benchmark comparisons between gradient texturing with more vertices vs less vertices and higher resolution textures or even with lighting are needed to prove the real benefit, especially on mobile devices. I could not find any benchmarks or references to benchmarks in the paper either, although I don't speak Spanish so it's difficult to say.
Wow, I've wanted to make a jam based incremental since forever. It's fun to see someone else beat me to it. Looks great, can really see the Cookie Clicker inspiration what with the producer buildings being visualised in the rectangles like that.
Really needs upgrades, income is a bit low right now. The phasing strawberry (I think it was called that?) gives a ton more production than any of the buildings. The hover area where you can see the names of the chefs seems a bit small. I love how all their names start with J. Hope the feedback helps. Well done so far and keep it up!
Cool take on the loop/task based subgenre of idle games. Some feedback points:
- Fullscreen doesn't actually make the game fullscreen. It would have been nice to have bigger UI especially for reading the story text. My eyes got a bit tired by the end
- Some of the piloting sections take a bit long while you don't have anything to do but wait for the next story beat
- Some of the actions stay while it doesn't make much sense for them to stay. Such as taking water pouches from the workshop while you're long gone in the rover
- The food/water collection get a bit tedious throughout the piloting section. Although I'm guessing you have already planned automation for repeated tasks in later stages of the game
Aside from the UI size none of these were that detrimental to the preview demo but would be nice to see those polished out in a final version. I enjoyed the space theming and plot of strange artifacts causing shenanigans. On top of that the story beats are well written. Keep it up!
I think despite what you wrote on the game's page about it not being very polished this is a great entry. The art is beautiful, the music is very relaxing and the scooter sounds great while driving around. The writing is well done too, I love the little characters and all their short stories.
Maybe next time you can manage to build the game as you envisioned it. Three days is a short time to make a game. Keep creating!
Great game. Finding the echidna's nest felt like a little secret, going underground. Getting down from the tree was a challenge, that bird got really aggressive! Some way to do a partial jump would have made climbing the tree a bit faster. I got 17 nuts, I think that's all of them. Overall an amazing entry. Looks great, sounds great, short and sweet.
What a great take on a tower defense style game. I love how everything is connected via roots. For a moment I forgot about having to reach the water, but then by wave #14 I managed to reach it. Having to grow specific types of pumpkins to earn more stars/growth points is clever. I never figured out what the star plant does.
I tried going fullscreen using F11, but only afterwards read here in the comments that the correct key is F 😭 I think in GameMaker you can change the game project settings to allow window scaling via the top buttons and dragging the edges too.
The game looks and sounds great as well. The tiny sprites combine very well with the mouth sound effects.
Very clever way to integrate the Expansion theme. Pretty fun game overall. The level design could use some work. For instance I went gameover on a fly that flew into me very quickly, I simply couldn't inflate the balloon fast enough. The balloon physics could use some work. After deflating the balloon you don't start falling until moving right again.
Despite some quirks, a very solid jam entry. I love the name of your game, probably the best name in the whole jam. :) Keep up the good work!
What's this? An endless runner disguised as a wonderfully illustrated game with top notch audio effects?
I managed to get 53 fireflies on my second run. Wonderful halloween theme, looks great, sounds great, no remarks. You could probably upload this to some other websites like Newgrounds and get good ratings. Amazing jam entry, keep it up.
Nice concept, I managed to find all but 3 of the geese. I think I kept coming accross the same 3 ponds, even when following the streams connecting them. Quite amazing how geese manage to migrate anywhere, flying around for hours to pick up their flock only to drop them off 100m from where they started! Jokes aside, I liked it and the game was well done. It was difficult to orient myself because the map was so zoomed in, some way to fly lower and higher to increase your vision would do a lot for this game. The entire flock honking along was a great touch, very satisfying. Overall a great jam entry, keep it up!
PS: a small UX issue is that I personally expected the "geese waiting to be picked up" counter to go down when I picked them up instead of when I dropped them off. The game would probably be easier if I first picked up the entire flock before dropping them off.
Mr Mustachio is here to save the day
Very impressive to have a fully fledged building game with such nice environments in such a short time. I did play exclusively in creative mode. In unlimited mode the clearances for being allowed to place something were way too tight, so I could only put a few items on the chestnut.
PS: I played the desktop version, definitely on the heavy side for a web build! But the web version got me hooked in at least
Hooray, I unleased the pumpkin king! ... That's good right?
The hopping movement is a refreshing way to do a platformer. The slight squish of the pumpkin made the jump pretty satisfying. Some air control would have been nice.
Sometimes people can't make it to the start of the jam or aren't in the right state of mind to participate. It happens, better luck next time.
Nice snake game. Having separate levels for the different clothing types is clever. The sounds for changing direction are well done. Sometimes the yarn would spawn in the void, forcing you to lose a lot of progress. The art for the menu is cute, and kinda funny because the snakes have arms so they can fit their sweaters