I really like this one, very cute and chill actually. Clever idea, well executed. I like the movement as well, I wouldn't want to have any significant acceleration/sliding in a game like this. Great job!
That was a really cool game. I really like the idea that you are picking upgrades for the saw instead of yourself.
The graphics are nice and consistent throughout. Everything looks like it belongs in the same game. Nice work!
My one complaint is that the player movement feels a bit stiff. A bit of acceleration+reactivity when starting and stopping would make it feel smoother.
That's where the idea of reactivity comes in. When you accelerate in the opposite direction you are moving, you add an extra acceleration * reactivityPercent.
Comments
Woah this game is awesome! Very well designed. Nice work.
I really like this one, very cute and chill actually. Clever idea, well executed. I like the movement as well, I wouldn't want to have any significant acceleration/sliding in a game like this. Great job!
The art is adorable, I love how this is essentially a "build your own disc room"
cool game , liked how discs have faces
Very nice. I agree with other comments that picking upgrades for the dangers is nice.
That was a really cool game. I really like the idea that you are picking upgrades for the saw instead of yourself.
The graphics are nice and consistent throughout. Everything looks like it belongs in the same game. Nice work!
My one complaint is that the player movement feels a bit stiff. A bit of acceleration+reactivity when starting and stopping would make it feel smoother.
Thanks for feedback :) I actually experimented with acceleration a lot, but any smaller values made the game feel a bit unresponsive.
That's where the idea of reactivity comes in. When you accelerate in the opposite direction you are moving, you add an extra acceleration * reactivityPercent.
https://www.gamasutra.com/blogs/YoannPignole/20140103/207987/Platformer_controls...
Oh, that's a nice idea. Thank you