The game has one of those "so-weird-it's-awesome" looks. The main mechanic as well was rather nice. Good feedback from the disc and the player so I knew in what direction the disc would be heading in.
The game really needs some sort of feedback from the portals though. Like an animation or something to let the player know that it's about to spawn an enemy. I died too many times just because an enemy spawned a few feet away from me and I didn't know it was about to spawn.
Comments
The game has one of those "so-weird-it's-awesome" looks. The main mechanic as well was rather nice. Good feedback from the disc and the player so I knew in what direction the disc would be heading in.
The game really needs some sort of feedback from the portals though. Like an animation or something to let the player know that it's about to spawn an enemy. I died too many times just because an enemy spawned a few feet away from me and I didn't know it was about to spawn.
Still, great game man :)
Great graphics and an interesting mechanic. Really enjoyed this one!
very good game
I'm really bad at this game, but it's one of my favorite coming from this jam. Well done!
I like the core mechanic and color palette!
Neat mechanic! Love the graphic style as well!
Does the disc move faster in the game than the tutorial. I could of swore I had more time before it sliced me. Nice take on the theme.
as far as I'm aware, the speed stays same
everyone in the history book says they had more time before sharp things slice their neck
This game certainly does pull you towards itself.