Good fun! I like that the concept is both simple and self-sufficient! I did find the movement controls a bit too floaty for my tastes, especially the acceleration (I didn't mind the deceleration so much), it's pretty frustrating to try to dodge something and be temporarily slowed down.
Thank you! Peak speed is 3px/frame, acceleration is 1.275px/frame (3 frames to reach top speed, 5 frames to reverse direction), and deceleration is 0.225px/frame (14 frames / 0.25s to come to full stop from top speed), so would it be deceleration that is the issue? Originally had the player move slower than this.
Well I just tried it again and I think I must have had a slower framerate for whatever reason at the time, because the controls seem tight enough now. I guess the deceleration is maybe a tad much but it's really ok. Sorry for the false alarm. :X
Only played it single player. I feel like there needs to be something more going on. It easy to survive if you can get it bouncing in a fixed pattern. You need some randomness to the angle and some reason to want to hit the disc.
That isn't wrong! My original plan was to design a separate set of levels with obstacles for single-player (such as the level with 4 diagonal saws moving about), but I ran out of time.
Though the challenge in single-player on other levels is largely self-imposed, with ever-growing speed you do reach the point where you can no longer just bounce the disk back and forth at the same wall as the disc comes back faster than your weapon cools down.
As for reason, your score is the amount of times you've managed to hit the disc before it killed you, so there is that.
Comments
Cool game
So fun! Even though I played only a single-player mode. Great game!
Super fun!
Well, this is really fun! I'm afraid it's getting too fast for my reaction pretty soon :))
But game is very satisfying!
Good fun! I like that the concept is both simple and self-sufficient! I did find the movement controls a bit too floaty for my tastes, especially the acceleration (I didn't mind the deceleration so much), it's pretty frustrating to try to dodge something and be temporarily slowed down.
Thank you! Peak speed is 3px/frame, acceleration is 1.275px/frame (3 frames to reach top speed, 5 frames to reverse direction), and deceleration is 0.225px/frame (14 frames / 0.25s to come to full stop from top speed), so would it be deceleration that is the issue? Originally had the player move slower than this.
Well I just tried it again and I think I must have had a slower framerate for whatever reason at the time, because the controls seem tight enough now. I guess the deceleration is maybe a tad much but it's really ok. Sorry for the false alarm. :X
Simple yet really effective game! It's super polished and fun to play. I just wish there were some musics.
Only played it single player. I feel like there needs to be something more going on. It easy to survive if you can get it bouncing in a fixed pattern. You need some randomness to the angle and some reason to want to hit the disc.
That isn't wrong! My original plan was to design a separate set of levels with obstacles for single-player (such as the level with 4 diagonal saws moving about), but I ran out of time.
Though the challenge in single-player on other levels is largely self-imposed, with ever-growing speed you do reach the point where you can no longer just bounce the disk back and forth at the same wall as the disc comes back faster than your weapon cools down.
As for reason, your score is the amount of times you've managed to hit the disc before it killed you, so there is that.