Good fun! I like that the concept is both simple and self-sufficient! I did find the movement controls a bit too floaty for my tastes, especially the acceleration (I didn't mind the deceleration so much), it's pretty frustrating to try to dodge something and be temporarily slowed down.
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Thank you! Peak speed is 3px/frame, acceleration is 1.275px/frame (3 frames to reach top speed, 5 frames to reverse direction), and deceleration is 0.225px/frame (14 frames / 0.25s to come to full stop from top speed), so would it be deceleration that is the issue? Originally had the player move slower than this.