There's an absolute terrible flaw... you can't move diagonally! Arrrrgh. Other than that, the hitbox for assimiliating enemies could be bigger, and maybe an escape key.
But all that is minor flaws in a otherwise a very solid game. Good job man!
Criteria | Rank | Score* | Raw Score |
Audio | #6 | 3.222 | 3.222 |
Mood | #12 | 2.889 | 2.889 |
Fun | #13 | 2.889 | 2.889 |
Graphics | #15 | 2.778 | 2.778 |
Overall | #16 | 3.000 | 3.000 |
Overall | #17 | 2.722 | 2.722 |
Humor | #18 | 1.667 | 1.667 |
Innovation | #21 | 2.556 | 2.556 |
Theme | #24 | 2.778 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
There's an absolute terrible flaw... you can't move diagonally! Arrrrgh. Other than that, the hitbox for assimiliating enemies could be bigger, and maybe an escape key.
But all that is minor flaws in a otherwise a very solid game. Good job man!
Loved the audio and the art style. Managed to glitch your AIs a bunch, idk how. :D But overall was fun to play.
That was quite a fun game! Like most game jam stuff it definitely lacks polish, but so does almost every game jam game (for pete's sake my game doesn't even have sound). I think you've got a great core mechanic in the puzzle/stealth combo and the assimilation ability, you could definitely develop it further if you want to. Given that your player character is an ooze-like thing there are a ton of different ways you could expand on this, maybe with shape changing abilities or being able to mimic furniture? Although you kind of already have this with the hiding in desks.
All in all, great submission folks, I hope to see you at one of these again!
I was so bad at the final level. :D The game definitely needs polishing (e.g. GUI, feedback to the player, movement) but considering it is a game jam game and your first Unity game, it's good little game. :) I personally like these kind of stealth mechanics and you could maybe focus on this more.
A fun little game, and an interesting concept. With the lack of levels, there wasn't a whole lot to play, but the concepts you have could easily be expanded upon. I wish there was more you could do with the assimilation mechanic, maybe extra abilities for the spacemen you couldn't access in your alien form such as the guns that I can see them holding. Audio restarting after every level/death was a little annoying, but that's not really major. All in all a very solid game, especially for your first project in a new engine. Keep up the good work!
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