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Chief Operations Manager: Big Octopus (C.O.M.B.O.)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Humor | #5 | 2.535 | 3.000 |
Graphics | #9 | 3.212 | 3.800 |
Audio | #10 | 2.874 | 3.400 |
Mood | #11 | 2.704 | 3.200 |
Theme | #15 | 2.197 | 2.600 |
Innovation | #15 | 2.366 | 2.800 |
Fun | #16 | 1.859 | 2.200 |
Overall | #16 | 2.028 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's hard to understand what you're supposed to do but then you get the hang of it and it gets pretty engaging.
A run button would be a nice addition.
Also I seem to only be getting 1 tentacle for my performance, which is not fair xD
Here's the VOD: https://www.twitch.tv/videos/1555924990
Hey thanks for playing and streaming the game! Having video feedback was super useful. Sorry about the bugs, and we appreciate the time you took to make it work!
Good but stressful game.
Positives:
Things to improve:
Fun: The game is fun but sadly highly repetitive and bit broken.
Innovation: Not the strong aspect of this game.
Theme: Well… not really ? I see you tried to implement something but it is not exploited enough for me to say that you respected it.
Graphics: Not too great but nice choices that fits the theme of the game.
Mood: It’s nice to see the nice side of octopuses on the internet for once. The mood is really nice and the occasional tentacle jpeg actually adds a very nice touch reminiscent of old series with clunky special effects.
Audio: The music is very fitting and gives some Incredibles vibes.
Humor: Not very applicable but the overall thing is quite goofy and nice so not too bad I guess. The title made me chuckle too.
Final Thoughts: I think what the game needs is more diverse task to accomplish. Among us is a good example of simple mini games ideas that could make this work. Also maybe you could fix the combo non existence by a quest system. Like you need to fix X to make your combo grow and make two tasks appear. I think the concept is limited in that it is just a simple prompt solving game with a very nice and goofy display case.
It is however a nicely done work, just lacking ideas and a concept naturally not very developable. A very nice entry for a first time though!
Overall: The game seems a bit too easy. It never ramps up in difficulty. Also I was just able to hold z + x + c + shift and instantly clear any warning I walked up to. that in combination with holding down I, and I couldn't lose while also increasing my multiplier, The game is certainly rough around the edges and in need of some polish / bug fixes.
Fun: I wish the difficulty increased over time. Even without abusing the instant-clear bug, it never became too difficult to manage. The alck of difficulty definitely makes it repetitive and stale.
Innovation: The gameplay seems a bit bland (though to be fair, I was definitely cheating with that insta-clear hazard bug. I've definitely seen games before where you walk up to an object and "charge" it by holding a button. I don't know, Innovation can be a hard category to judge.
Theme: I don't know. The gameplay really doesn't fit the theme at all, and naming your game an acronym that spells out the theme seems like a choice to avoid the theme entirely.
Graphics: I love the city in the background, and the occasional tentacles are a fun touch! The 3D models are very nice too.
Mood: I like the goofy setting. It's a great world you have built, and I like the story it tells.
Audio: I like the music.
Humor: The story is great, and I love it. The humor is definitely the strongest feature.
Final Thoughts: The game is definitely in need of fixing the "holding z+x+c+shift to insta-clear a hazard" issue. Perhaps making hazards appear faster over time could make it more fun? I don't know. I wish I had more to say without sounding too negative. Congrats on making a game, and good luck with the jam!
Hey thanks for the thorough review, and for playing our game! This was our first jam so we really appreciate it. We planned on having a scaling difficulty but unfortunately time ran short. Also we're going to continue to work on the game, so the bugs and feedback will be addressed!