Overall: The game seems a bit too easy. It never ramps up in difficulty. Also I was just able to hold z + x + c + shift and instantly clear any warning I walked up to. that in combination with holding down I, and I couldn't lose while also increasing my multiplier, The game is certainly rough around the edges and in need of some polish / bug fixes.
Fun: I wish the difficulty increased over time. Even without abusing the instant-clear bug, it never became too difficult to manage. The alck of difficulty definitely makes it repetitive and stale.
Innovation: The gameplay seems a bit bland (though to be fair, I was definitely cheating with that insta-clear hazard bug. I've definitely seen games before where you walk up to an object and "charge" it by holding a button. I don't know, Innovation can be a hard category to judge.
Theme: I don't know. The gameplay really doesn't fit the theme at all, and naming your game an acronym that spells out the theme seems like a choice to avoid the theme entirely.
Graphics: I love the city in the background, and the occasional tentacles are a fun touch! The 3D models are very nice too.
Mood: I like the goofy setting. It's a great world you have built, and I like the story it tells.
Audio: I like the music.
Humor: The story is great, and I love it. The humor is definitely the strongest feature.
Final Thoughts: The game is definitely in need of fixing the "holding z+x+c+shift to insta-clear a hazard" issue. Perhaps making hazards appear faster over time could make it more fun? I don't know. I wish I had more to say without sounding too negative. Congrats on making a game, and good luck with the jam!