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The Amanda Roswell Project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How scary was it or how well does it fit the jam theme? | #24 | 3.072 | 3.615 |
How good is the the game? | #38 | 2.027 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who was on your team?
Dalkien : Game Designer, Game Producer.
Mal : 3D Artist, Texture Artist.
Liam : Game Developer.
WallyG : Character Design, Sound Producer
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Comments
I found the game very interesting, its playability and finally its graphics.
I recommend it to all the people who are seeing this comment, good luck to the creator
Tricky to find the second lightswitch and key. But when I did, the Alien coming through the window was a strong scare. The sound and uncanny character models were great! An unsettling ambience.
Thanks for taking the time to play and your comments!
That was fun. Tried to yeet Ray into aliens but he was not cooperative.
hahaha sometimes he is not!
Hey, You Game Is Cool, Recommended.
Thanks!
Hey, good job with the game!
I also had problem with lights like others. I think if you guys at least turn off the exposure in project setting, it would help a lot. I was also expecting it to be a bit longer, considering the game size and other stuff.
Hope you guys keep working on it!
Thanks! and thank you for the advise, We forgot to turn the exposure off before building it so we just let it be like that for now. Once the Jam is over we'll do all the QOL updates to make sure it's better, also there's some cinematics and story elements that will be added. So thanks a lot for taking the time to play! :)
At the very beginning of the game I accidently blew out the candle and had to restart because it was pitch black. My biggest complaints are that 90% of the gameplay is looking for light switches and the key, and it feels like every other Horror Engine game. I'd love for this game to have more story.
Thanks for playing! The story is there, is just that we couldn't finish to add all the elements in the given time. We'll be updating that after the game jam is over. Also this is a prequel that explains some of the events of another game we have in development called "Who Are You!?" But once we can add the elements that are missing everything will make more sense!
The vibe was really good, had trouble locating the key, the reticle being black didn't help with all the darkness. Blowing out the candles and not being able to relight them also contributed to the games being very dark in the attic
Thank you for the feedback! We have some things to fix, so we will definitely improve the lighting in the next update