Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

beholder_xp

59
Posts
14
Followers
13
Following
A member registered Mar 28, 2024 · View creator page →

Creator of

Recent community posts

3D Web Godot game? That's automatically +2 points from me.

Great controls, fat mechanic, music, cat and environment design. 

Its a hidden gem of this jam. 

Also, do you have some problems with HTML5 build or you didn't want to use web for some reason?

Loved the mechanics and art, but its really hard game with WASD, so mouse only. Weekends levels easier than weekdays, imho.

Really liked that game. Good puzzles and cute artstyle.

(1 edit)

Beautiful, chill, fun, smooth game. Music and audio is great and 3d art is stunning!
Any 3d godot game gets additional +2 from me. Found all cake!

Smooth and beautiful game. The only strategy that works for me is "run and spray".

Great game, saw a small streamer struggling with final boss, I just have to try it myself. Awesome little game, very responsible character.

Every click moves timer for 12 minutes, and as you have time up until the morning its very hard to "kill" ghosts and move around. You need 3 hits to kill ghost and it ~36 minutes or even 48 as these mf block your path.
I couldn't find my daughter.
Maybe you could try to find her for a few nights?

And I thought that only I submitted the unintentional horror game for a Jam. Loved it.

Great game. Awesome audio and artstyle. 1,2,3 to use abilities was inconvenient but TRex with all passive abilities just dominates the primal world!  Boss had no chance. Also liked that damaged dinos flee from the battle.

(2 edits)

In the dictionary under the definition of "polished" should be just she icon of your game.
Couldn't find all the puzzle pieces tho, but thats just my skill issue.

Found all the cats and didn't know that you supposed to go through the door. I suggest to swap "find at least 15 smol cats" with "Now you can leave through the door"

Yeah, there were 3 eating mechanics: 

1) you run around with open mouth and eat everything, it was too easy 

2) you have to wait for animation to eat the shroom to finish to move again, it was too hard as The Old Man keep getting hits upon you 

3) the final implementation: you can activate bite at any time and move while animating, but to actually consume mushroom you need to be the right size and stand right in front of it when the pop up shows up, so the gameplay is more dynamic and more skill needed. 

Open blender -> import glTF 2.0 (.glb) -> find "godot_chan_4.glb" file inside \GameModules\Player\ folder.

Thanks for playing the game and for your time to reply!

top down perspective.
It's monster's point of view, you can see yourself through their eyes, like you are being watched. It supposed to create an uneasy atmosphere. and see them early and get the  information where do you need to go. This thing is the corner stone of the whole game "someone is watching".

It started glitching as soon as I entered the building and later just showed me the car park, which wasn't helpful. 

That's bad,
1)on a parking it's faceless women's point of view,
2)On the road it's faceless man's point of view.
3)And inside the house it's the Marble face's point of view.
4)After you deal with The Marble Face, it show your car, to remind you where do you need to go and how to end the game.
If you see Camera 4 right after entering building its a huge bug. I just double checked it, and couldn't replicate it.

The dialogue text started flickering, so I couldn't read it properly.
Absolutely true. To get this bug go to a cop to activate dialogue trigger, then step away, then return to him.


The collision detection on the stairs is off.  I kept getting caught on it.
Collision for the railing on stairs is a real boss of the game. I knew about this one, but couldn't fix it.

Thanks for the reply!
I am 90% sure I will not expand on the Marble Face project.
This piece of a pie was too ambitious for me to chew. Good neighbors as witnesses and bad as cultists, arrest and dialogue systems, proceduraly generated clues placement and case building conclusion, all unique apartments and flooded basement, confrontation with Marble face and different ways to deal with him, etc.
So much was planned, but 2 weeks I spent with Budapest building and street building in Trenchbroom and one week with different characters (and only one human left in the final game). So I left with only 1 week to build detective character, cameras, writing, logic etc. And due to different viewports obscure culling was useless, therefore low framerate on anything other than quantum PCs. I code myself into a corner.

Thanks for the reply! This stairs and its collisions gave me more nightmares than anything else on this Jam Themed Horror.
So i changed player's collision shape to a bean, and he started to get stucked on the railing edge, I reduce the collision shape of that railing so much, that you can fall through, but still get stuck, this is the true indescribable horror.

Thanks for the reply. I developed on a notebook with AMD Ryzen 7 6800 and Nvidia RTX 3050. I have a lag spike only in the beginning as I press play, but that's it. Jams and sologamedev reduce the potential amount of gametesters to only one.

Thanks for the reply. About frame rate: its a 3d Godot and the gamedev is a bad programmer(it's me, i can't code to save my life). So I had to either remove second person view or separate the whole buildings in a separate loading screens to increase the productivity. But the whole point was to use the few viewports and because of that, i can't find a way to use a godot culling. I code myself into a corner, and the lack of playtesters is a standard for a jam situation.

Good visuals, and I appreciated quest log, I manage to sneak into the castle by going around the wall through the solid hill, because can't find a way to open a gate. The problem was that I couldn't find the plans. Got killed by invisible death barrier after the castle bridge.

Amazing game, reminds me of that one game about being a king. I couldn't get "broke" ending, but those that i,ve got are great!

Loved the gameplay loop, i think merchant is the best one.

Love the art and story, good written characters. Found a bug(?) in a tavern you can go to the right part of the screen and fall under the floor, please, add wall there.

I liked the writing, and i felt like my choices matter in moving plot. 3rd person style writing get tiresome quick, tho. Demian that, Demian this, maybe some chapters can be written from the first person perspective if we still can read his true thoughts?

So if the coat location is not randomized it is in the middle of a class closest to the street door?
So what happened with me: you need a coat => oh i can visit class rooms!, just peak into the closest one, then peak into the second etc. Now i get that I can actually interact with a desks, but not to any square on a deck. only the bottom left one, and only from the left square, so i start going classroom from left to right all the way from the left, and found coat in the 5th last unchecked table.
Well its add for satisfaction of beating children with boots in the end, tho.

I like the art style and gameplay, had to run and spin the flashlight around myself like a crazy discoball.

Solid turnbased gameplay, always choose your fights wisely and you can beat anything.
Is it have procedurally generated floors?

Almost perfect game, sound design, visuals, voice acting and the weather just perfect. I wish it would be a little bit longer or less linear.

(1 edit)

Ok, this one is getting all 5 stars in all categories from me. This is absolutely perfect all around full game. Reruns suffers from the knowledge you gather from the previous runs. but nothing you can do with it, so I muscle my way through the in the second playthrough💪.

Perfect gameplay loop. Is there a way to fix your ship?

Great visuals and sound design. Please add jump or lower that one polygon near the second arena.

Good visuals and sound design, but Z to move forward and D to go back?  Is it some french keyboard layout stuff? And Actually scary monster.

Love the characters and dialogues, art design is perfect for this type of game.

Absolutely stunning visuals and sound design, loved the ghost dialogue system.

I would add Q and E to strafe left and right like in the Eye of the Beholder, also I had issues with performance. Other than that it is a great game.

Very good visuals, and I like story, the only thing I would change is coat finding moment. I would add visual effect to the school table that holds item.

Outstanding visuals. Interesting gameplay. It connected to your previous game about cave, i can't wait for the next one.

Beautiful art-style and audio design. Nailing the theme and atmosphere

Beautiful visuals and awesome atmosphere.

Monsters and lighting are good. I suggest to move camera a little bit far, so we can detect monsters sooner.