3D Web Godot game? That's automatically +2 points from me.
Great controls, fat mechanic, music, cat and environment design.
Yeah, there were 3 eating mechanics:
1) you run around with open mouth and eat everything, it was too easy
2) you have to wait for animation to eat the shroom to finish to move again, it was too hard as The Old Man keep getting hits upon you
3) the final implementation: you can activate bite at any time and move while animating, but to actually consume mushroom you need to be the right size and stand right in front of it when the pop up shows up, so the gameplay is more dynamic and more skill needed.
Thanks for playing the game and for your time to reply!
top down perspective.
It's monster's point of view, you can see yourself through their eyes, like you are being watched. It supposed to create an uneasy atmosphere. and see them early and get the information where do you need to go. This thing is the corner stone of the whole game "someone is watching".
It started glitching as soon as I entered the building and later just showed me the car park, which wasn't helpful.
That's bad,
1)on a parking it's faceless women's point of view,
2)On the road it's faceless man's point of view.
3)And inside the house it's the Marble face's point of view.
4)After you deal with The Marble Face, it show your car, to remind you where do you need to go and how to end the game.
If you see Camera 4 right after entering building its a huge bug. I just double checked it, and couldn't replicate it.
The dialogue text started flickering, so I couldn't read it properly.
Absolutely true. To get this bug go to a cop to activate dialogue trigger, then step away, then return to him.
The collision detection on the stairs is off. I kept getting caught on it.
Collision for the railing on stairs is a real boss of the game. I knew about this one, but couldn't fix it.
Thanks for the reply!
I am 90% sure I will not expand on the Marble Face project.
This piece of a pie was too ambitious for me to chew. Good neighbors as witnesses and bad as cultists, arrest and dialogue systems, proceduraly generated clues placement and case building conclusion, all unique apartments and flooded basement, confrontation with Marble face and different ways to deal with him, etc.
So much was planned, but 2 weeks I spent with Budapest building and street building in Trenchbroom and one week with different characters (and only one human left in the final game). So I left with only 1 week to build detective character, cameras, writing, logic etc. And due to different viewports obscure culling was useless, therefore low framerate on anything other than quantum PCs. I code myself into a corner.
Thanks for the reply! This stairs and its collisions gave me more nightmares than anything else on this Jam Themed Horror.
So i changed player's collision shape to a bean, and he started to get stucked on the railing edge, I reduce the collision shape of that railing so much, that you can fall through, but still get stuck, this is the true indescribable horror.
Thanks for the reply. About frame rate: its a 3d Godot and the gamedev is a bad programmer(it's me, i can't code to save my life). So I had to either remove second person view or separate the whole buildings in a separate loading screens to increase the productivity. But the whole point was to use the few viewports and because of that, i can't find a way to use a godot culling. I code myself into a corner, and the lack of playtesters is a standard for a jam situation.
So if the coat location is not randomized it is in the middle of a class closest to the street door?
So what happened with me: you need a coat => oh i can visit class rooms!, just peak into the closest one, then peak into the second etc. Now i get that I can actually interact with a desks, but not to any square on a deck. only the bottom left one, and only from the left square, so i start going classroom from left to right all the way from the left, and found coat in the 5th last unchecked table.
Well its add for satisfaction of beating children with boots in the end, tho.