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Infinity Star Blues's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #15 | 3.500 | 3.500 |
Music/Sound | #18 | 2.500 | 2.500 |
Technical Impelmentation | #27 | 2.500 | 2.500 |
Graphics/Animation | #30 | 2.500 | 2.500 |
Overall | #35 | 2.500 | 2.500 |
Fun/Design | #44 | 1.500 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Controls feel strange. I played WASD and S accelerated ship while pressing W moves it in opposite direction it is facing. Also the ship travel waaay too slow, it is almost unplayable. I guess this game is about trading and upgrading the ship, but come on, that's just too slow.
On the other hand I like aesthetics. Parallax background of space, pixel graphics and sfx in particular. It feels good.
To sum up, this game has potential. It looks good, it sounds good, but the ship is too slow and WASD controls are messed up.
I really like the idea, reminds me of the old Escape Velocity games. I do wish you could get from point to point faster at first though, since there aren't other ships or anything to look at while you're traveling. I liked seeing each new planet, and I enjoyed accidentally flying into a black hole lol
Thanks! I appreciate you playing it. I definitely understand what you and others are saying about the travel time. Hint: I had the velocity turned way up the entire dev time. My thinking was a healthy amount of frustration would push players towards wanting to get engine upgrades. I think with time I could tune that right. And there were plenty of other plans as well for more things to do, but you know how jams go... I think I'll write up a devlog to talk through everything. I appreciate you taking the time to give a little feedback too.