Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ryankeeton

37
Posts
3
Topics
20
Followers
3
Following
A member registered Jun 29, 2015 · View creator page →

Creator of

Recent community posts

Thanks very much! And I appreciate the feedback on controls, I agree. Should have made the movement quicker / more responsive, good to know for future platformer games

Thanks, I appreciate it!

Thanks very much! Glad you enjoyed it

Shooting feels very good with the sound effects + screen shake + knockback! And really clever idea of having that minigame in the middle of the main game. And maybe I didn't play long enough but I tried each weapon for a few minutes each and only ever got 1 enemy on screen at a time? Cool idea though for sure

Nice use of both themes, good work! The floating rats flying back and forth across the screen made me laugh lol

Tusk has a hard life :( lol. Nice style, I like the industrial atmosphere! Made it over to the next screen with like a hundred little guys but then ran out of power. Would like to have seen a little more from the game, maybe if you didn't run out of power as quickly you could explore a little more. But I know you said in your other reply you didn't have a lot of time to work on it. Very cool though!

Lol well I'm glad you were still able to get through the game without dashing! I should have put in-game instructions but ran out of time. Thanks for your feedback and kind words!

Ohh lemon shark my bad, no i heard the line and just did not make the connection lol! Yeah the character design is great! For the boss, yeah I think I respawned, the boss dialogue line played, but the boss did not spawn.  And what I mean with the enemies is a couple times an enemy would get "stuck" and stop moving where I could still see it, but not shoot or interact with it, and therefore not be able to defeat all enemies and remove the boulder to get the next area. But then hitting the Delete command would clear them, trigger the next dialogue line and allow me to proceed

Nice job! Shooting is fun and the sound effects add a lot of good feedback. I enjoyed the silly story intro. Wish the enemy bullets were a little slower / more avoidable, because just popping in and out of cover felt a little tedious. But I did appreciate the boss fight just having infinite ammo so I could focus on just aiming and moving. And the tomato king blowing up made me laugh lol

Fun to play! I always like a customer service style management game. I appreciate the sound effects, especially the ice sound, made it feel nice to click around the game. And I enjoyed catching lemons on the title screen lol

Let them make lemonade! Great concept, fun arcade game. The cards at the top added some extra strategy for sure. Wish there were some sound effects / more visual effects to make it a little more satisfying to play. Love the tiny little lemons you shoot lol. Great work incorporating the themes especially :)

(1 edit)

*garbled noise of bravado* Very rad game! Made it to the boss fight, got 2 sails destroyed and then I think I died? Really enjoyed the world yall created, the characters and the atmosphere. I appreciated the voice acting and the 2D character art is beautiful. I was reminded of playing Echo the Dolphin as a kid. I've never tried anything in 3D in GMS2 so this was very cool to see. I had a few bugs with enemies not dying properly, but I used the Kill all Enemies command to proceed. And I would recommend raising the HUD higher on the screen, the dialogue box hides the health bar, which was really a problem during the boss fight lol. And I don't think I saw the lemon theme incorporated? But overall great work!!

Thanks for playing and for the detailed feedback~~! I agree with the slow speed, could have made it snappier

Sounds good, thanks!

I read the other thread expressing concern about the first theme being announced early, which makes sense. Should we treat the first theme as optional / inspirational and the secondary theme as required? Or will be both themes be required? Just want to make sure I understand before the jam starts, thanks

Hi, to make sure I'm reading the rules correctly: Late submissions will still be accepted up until the deadline time on March 18th ? Thanks for the help

lol makes sense! Thanks for explaining further

Sounds good, thanks for the reply! :)

Hello! Could someone explain the "Metroidn't" theme to me? Is it like a subversion of Metroid or Metroidvanias? I'm sure the themes are open to interpretation, but didn't really get that one

I liked it a lot! Writing is solid and funny. And I don't know if it was intentional or due to the time constraint, but the mismatched / lofi art is very charming. For the font, I wish there was less space between the letters, sort of hard to read for me. I hope you work more on the game, would love to play more :)

Music's really strong, good moody / mysterious vibe. Wish the story didn't end so abruptly though lol, interesting start

Great work, I really liked the atmosphere and exploring the world. Very neat backgrounds/ visual design. The movement is precise, which is good, but your top speed for running is maybe too fast. I am grateful for the instant respawn when you fall, because I died like 30 times in the cave lol. Would love to play more if you keep working on it :)

Original idea for a puzzle game and the presentation is really relaxing, great work! I also like that the 'colors' also have their own shapes, makes it more readable

I really like the idea, reminds me of the old Escape Velocity games. I do wish you could get from point to point faster at first though, since there aren't other ships or anything to look at while you're traveling. I liked seeing each new planet, and I enjoyed accidentally flying into a black hole lol

Great idea and cute presentation, almost wished the movement was a little faster though. Good work :)

Really rad concept for delivering the story. Music and font choices are spot-on

A fun title / concept and I really like the art style, great work

The intro / overall presentation is really cute. Love the world map

Dead simple in a good way. The ball moves like you'd expect and it feels great when you hole-in-one it. I also really liked the lunar lander sprites and the other vehicles, nice touch

Very neat idea and I appreciated the generous grab range of your character. Appropriately floaty and low-grav feel

Great look and feel, the aesthetic's perfect

Vert satisfying, I liked the different bullet upgrades and the ducks are a fun idea