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TETRIVERSE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #1 | 4.692 | 4.692 |
Gameplay | #1 | 4.615 | 4.615 |
Overall | #1 | 4.323 | 4.323 |
Innovation | #2 | 4.231 | 4.231 |
Audio | #3 | 4.077 | 4.077 |
Graphics | #4 | 4.000 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/Critters/TETRIVERSE
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Comments
Great game!
Great game!
I was teased about the reversed tetris, but I didn't expect you to implement it that way haha
It's really original, and I like the fact that you gave a level-based mode which is less stressful and more on the puzzle side
It allows practicing before launching ourselves into endless, I'd say the constraint of requiring space on top makes it hard, but is fair at the same time
It makes it difficult in endless, but it's fine in level mode, also I trust you that there's always a solution in endless 👀
Very nice implementation, audio and UI is great, gameplay is set, that's a totally playable game (with a lot of replayability), cool game!
I loved the game! Nice puzzle and super rewarding animations and sounds. And of course, being able to be told that I'm a Tetriverse master!
Some levels I had to play them multiple times to learn which peaces where part of the total set of the level. I got stuck a lot in level 8(And I have the feeling that I just got it right by trying a bit randomly) and a bit in level 9. Level 10 was much easier.
Cool game, looks like new genre!
Very polished game, really solid experience. I will admit it took me a very long time to realize that you could only use shapes on the top lines, which is obvious in hindsight and it's fair to expect better from jam participants, but... yeah, I'm that dense, haha.
One thing I've noticed is that you can place a shape even when there's a gap left below and there's nothing that would actually support the piece. Is this a bug in the reverse-time matrix?
Continuing with the existential questions, I bet the more tetris-versed attendants will also start debating whether positions like these should be valid and accepted, as they could be "reversed" in many tetris versions. Maybe more modes and options!
The animations for the pieces and in the game in general are also really nice, the details on the main menu are super cool, the sounds are very well chosen. All around, a really tight package.
Yes, I did consider the case of rotating shapes that are "Trapped" below others, but that'd greatly open up the solutions to a puzzle, and likely create many dead-ends (impossible to solve) cases... plus it'd be harder to code in the time I had :)
Amazing! I couldn't clear the level9.
I have become a Tetriverse Master! Excellent little game. I think it was level 8 that I got stuck on for a while. Decently addictive gameplay :)