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Mikelangelon

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A member registered Jun 07, 2020 · View creator page →

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Yes, indeed the main doesn't care too much about people dying, which I see that having as goal achieving Happiness it feels a bit weird letting people starve, it feels a town of psychopaths instead.

Happy that you find out about the weird hidden rules and thanks a lot for the feedback!

Fun game! I manage to get twice to the last wave dying both times because I had only a couple of barricades available. . I have PTSD of all these bugs attacking my house >.<

I would loved to have some neighbour house as distraction xD

I loved this game. The rules were really well defined and clear (and still I didn't get them in the beginning). I enjoyed that is really balanced, were sometimes low number values matter a lot.
The game is simple in a positive way, and the pieces movement is super smooth. 

My only complain is the feeling sometimes is a but difficult to predict anything. As the last piece on top, you have 2 chances and if you put yourselves on the situation on depending on yellow and got purples twice... that was your risk! (Also my lack of statistics skills doesn't help on it :P)

My best game:


Thanks for playing it and commenting! 

 That food stat was sliiiiiiiightly broken. Minute of silence for these poor villagers 0:)

Thanks a lot for playing it and spending time on the long reply! 

And no, it was not only you. I also found it quite tedious & slow after the firsts days, but I realised last day and didn't want to make changes afraid of breaking my spaghetti code XD.
Yeah, in retrospective, a different mechanic to make the change quicker as either mouse or using arrows for select actions instead of moving the player would make everything much smoother. My focus went in other stuff that I didn't have experience(the rules mechanic and transition screens) and I didn't pay too much attention to other aspects that I made work on the first day, as the movement.

For future games I got that lesson learned for sure!

Oops! You are right! Sorry, I completely forgot to make it public. It should be available now! 

I really like the game even if I don't understand it (yet) completely. Still I don't understand how the animals decide their next step, sometimes I select a clearly better tile in front of them and they decide to go to another one. Maybe they make the decision based on the stats before you as player change the tile?   

In any case it's a really refreshing different take of a strategy game, with a lot of potential to be extended as a proper longer game with levels and more effects. (And a tutorial please!)

For sure I'm gonna come back more often to play another round and learn a bit more.   And I'm really interested to take a look to the source code to learn more how you build it!

Thanks a lot for your words and for playing it! 

I think you had more patience/skills than myself while I was testing it hahaha I manage  to get around the round 14th with ~180 points or so. 

Yeah, it's more annoying the aliens next to you than the spaceship. Games where you start on the left column are much much simpler, a bit unfair gameplay. I didn't have time to think how to polish it and just leave it like this hahaha

Thanks!

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I loved the game! Nice puzzle and super rewarding animations and sounds. And of course, being able to be told that I'm a Tetriverse master! 

Some levels I had to play them multiple times to learn which peaces where part of the total set of the level. I got stuck a lot in level 8(And I have the feeling that I just got it right by trying a bit randomly) and a bit in level 9. Level 10 was much easier.

Cool idea and execution!

I got a couple of times unlucky with a word which left letter was too much in the left outside the window, enter in panic and didn't guess the letter right. The stress when the word arrives to the bottom is real!