I see you have no one looped metro line :)
and you can increase game speed in two times
Ok, I see. I think in real life, the trailer will break or detach from the car, or it will be dragged almost jumping :) So, in real life is better way to not allow very big angle of direction for the trailer.
What about wheels rotation: in fact, in this game, the wheels retain the angle of rotation, but for a very short time, as if the driver quickly turns the steering wheel back if the arrow on the keyboard is not pressed, because I am used to the fact that in games movement without a pressed arrow straight-line movement.
Thanks for the clarification!
Thank you for the comment!
I have my own experience to drive a car with a trailer too. May be it game has some mistakes, but in general it move as same as real car trailer. I made a screenshot video to compare game's and real car trailers behaviour.
Please, tell more what you meant about wrong behaviour of trailer in this game.
I checked pivot (as middle between wheels) on sprite:
Thank you! Yes, I wanted to add a level with a racing mode or something like that, but I didn't have enough time. I made physics for this game, but I don't really like collision physics and I will refine this point or use an existing framework for physics.
About sounds.. yep, you are right! We need to imagine that engine of car feel is not so good :)