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A jam submission

SinecordView game page

Create music by the power of math!
Submitted by Iskander (quasilyte) (@quasilyte) — 4 days, 9 hours before the deadline
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Sinecord's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#14.6924.692
Innovation#14.3084.308
Overall#43.7543.754
Graphics#63.9233.923
Gameplay#92.7692.769
Theme interpretation#113.0773.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repository URL
https://github.com/quasilyte/sinecord

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Comments

Submitted(+1)

Cool concept!
It's something I actually like doing, so I had a bit of practice already haha
It must be hard taking account frequency, low / big values, and floating point precision I suppose
If there wasn't a limit, any sin/cos/mod with a high frequency would crack them all (kinda did but required little adjustments because of it, also when targets were a bit too small)
It kinda defeats the melodic purpose of the game, but I had to try cheating my way in

Very nice, I enjoyed my time!

Submitted

Nice and very difficult game!

Submitted(+2)

Wow! Super interesting to see how functions affect the tune. Something like this could be used for procedural generation of sound in games. Very nice, good job!

Developer(+1)

This is my best track composed with Sinecord so far: https://www.youtube.com/watch?v=Yh3orYBQmcg