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sjpau

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A member registered Jun 11, 2022 · View creator page →

Creator of

Recent community posts

Very cool game! I like that you achieved such nice visuals with minimalist graphics! I found wall jumping to be quite hard, but other than that great game!

Hi! I apologize for not providing the Windows build, I am still having issues making it. A person in comments provided steps to run it on Windows.

Thank you for the feedback and steps to run this on Windows! I will make sure to improve those aspects in future pygame projects!

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HI! Thank you so much for the feedback! I have never heard of pygbag but I will definitely check it out!

Hi! I am having issues building my game for Windows at the moment, is it okay if I upload the build for Windows later? Here is my game.

Your logic makes sense and I probably should've written the game's logic like this, but the way it is implemented now * only looks for arrows that have their "back" to it when looking for a path. so if layout is like this: *>> it sees an available pass to the right but *^ cannot go up. I hope it makes sense lol :)

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Hi! Thing is, you can only follow in the direction of an arrow. On the image there is no path since the arrow above * is > so it point right (should point up to become a valid path), and arrow on the right side is < and points left.I should have added more visual indications to show how exactly the path is traversed but here is the hint for this level: any glyph can be reversed.

I make sure to bump off all other cars to corners before I can park, I am so bad at this haha. Really fun game though!

Very cool! I would love to see the score after loss and some sound effects. This could make an awesome complete game! Great job!

Nice! Playing this on touchpad is equivalent to maintaining legacy code I guess :)

Cool! I like that it completely changed the game's direction after eating 2 fishes. Also new game plus gave me a chuckle :)

Hi! My bad for not uploading wasm build  originally, I might be able to add it later, but in the meantime you could try running the game like this:

 go run github.com/sjpau/passage@v0.0.1-jam

Absolutely amazing! I love the music and the mood it sets, art is awesome and gameplay... I mean what else can I say? Great game!

Thanks!

Thanks for the feedback! Yes indeed, I totally agree on the fact that there is a lack of reward or indication on level completion and I plan to implement something like this once the jam ends.

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Very nice prototype! For me there is no background music on Linux version. Movement feels smooth and I like the idea overall, definitely  want to see how this project evolves in future! Good job!

Wow! Super interesting to see how functions affect the tune. Something like this could be used for procedural generation of sound in games. Very nice, good job!

I like the particles, maybe I would replace textures for colored blocks, they just seem kind of out of place with the colorscheme but I like the game overall. Good job!

Wow... This blew my mind!

I love the walking animation! Great example of very simple idea that makes for fun gameplay! Nicely done!

Making a robot with shrimp arms is hilarious! I love it!

I think the player could be just a bit faster so that exploring the map would be faster as well. I really like the magnetism mechanic, it feels ?natural? Music is amazing too!

Thanks for playing!

Thank you very much for the feedback! Yea, the modulo idea that I came up with is a bit rushed and worth remaking indeed, I have never had 4 times in a row but twice in a row had happened. 

That's very nice! I've been reading through your source code while jamming to that incredible song, gotta say it is very insightful ;) Thanks!

The secret to this is that clouds can often times be your friends as they keep you somewhat in place ignoring magnet changes and you have some time to react. Thanks for playing!

The music is absolutely amazing! Great game!

This is so cool! I think it could be a great puzzle game if the amount of mags you can put is limited

Thanks!