Thank you! Yes, it's very bare-bones, mostly a mechanical skeleton right now. I tried to nail down the core combat mechanics since that's half of the main gameplay loop of the source material (the other half being exploration).
In a future expansion I think I'd like to elaborate on pointcrawl mechanics with keys and gates between area, to capture the exploration half of Metroidvanias.
Comments
This is beautifully elegant and a surprisingly succinct translation of video game mechanics that actual work and are fun to play!
Would love to see a "setting" or "play advice" style document!
Thank you! Yes, it's very bare-bones, mostly a mechanical skeleton right now. I tried to nail down the core combat mechanics since that's half of the main gameplay loop of the source material (the other half being exploration).
In a future expansion I think I'd like to elaborate on pointcrawl mechanics with keys and gates between area, to capture the exploration half of Metroidvanias.
Well you nailed the core combat mechanics!