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(1 edit)

Thank you! Yes, it's very bare-bones, mostly a mechanical skeleton right now. I tried to nail down the core combat mechanics since that's half of the main gameplay loop of the source material (the other half being exploration).

In a future expansion I think I'd like to elaborate on pointcrawl mechanics with keys and gates between area, to capture the exploration half of Metroidvanias.

(+1)

Well you nailed the core combat mechanics!