So excited to read through this over the weekend
Underwater Owlbear Games
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Thanks! As for reach weapons, I've tried to keep the rules relatively scale-agnostic to accommodate theater-of-the-mind combat. "Attack from the second rank" is a way to describe the advantages of spears, polearms, and the like without explicitly describing a combat grid or scale.
I don't stick to this everywhere (character movement speeds, for example) but I try to keep things free of units since TotM or approximate placement of miniatures is usually how I run combat.
Thank you! Yes, it's very bare-bones, mostly a mechanical skeleton right now. I tried to nail down the core combat mechanics since that's half of the main gameplay loop of the source material (the other half being exploration).
In a future expansion I think I'd like to elaborate on pointcrawl mechanics with keys and gates between area, to capture the exploration half of Metroidvanias.