simple concept over all, but executed perfectly its nothing fancy but it dosen't need to be it hits the mark and if expanded apon could work really well generally nothing major as a complaint
This is the only game in the jam that made use of teleportation! I appreciate how you experimented with level design throughout all the different levels and platforms-- you were very creative with the limited assets you were allowed to use, and it was also interesting to see the level design change based on certain player movements, making it more interactive.
Amazing level design with changing the paths and adding slowly different abilities within the maps, such as teleport, shooting walls, moving walls etc. Keep Jamming!
Despite you hating making every level I think you did a spectacular job. I did not expect to have this many levels and it was very fun playing through them all. I could imagine this as an early version of something polished and maybe even sellable. Well done man!
Comments
simple concept over all, but executed perfectly its nothing fancy but it dosen't need to be it hits the mark and if expanded apon could work really well generally nothing major as a complaint
Yes level design is amazing. Nice use of the assets and effects. I can see this becoming more polished, with a bit more time on the puzzle part.
MAC BUILD -
https://drive.google.com/drive/folders/1ZbLmkCKxOtl1k55WHepW5uQoKBs6HpJi?usp=sha...
This is the only game in the jam that made use of teleportation! I appreciate how you experimented with level design throughout all the different levels and platforms-- you were very creative with the limited assets you were allowed to use, and it was also interesting to see the level design change based on certain player movements, making it more interactive.
Thank you. I really enjoyed the limitations as it made me need to be more creative and challenged the design. I just like watching everyone panic lol
Good game :D
Amazing level design with changing the paths and adding slowly different abilities within the maps, such as teleport, shooting walls, moving walls etc. Keep Jamming!
Despite you hating making every level I think you did a spectacular job. I did not expect to have this many levels and it was very fun playing through them all. I could imagine this as an early version of something polished and maybe even sellable. Well done man!
Wow, thanks! I secretly enjoyed designing the challenges per level, but man I take my hat off for level designers!!!!
I panicked
good work on level design
thanks dude. I hated making every level lol