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๐โค๏ธ๏ธ๐'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Game Design Document | #4 | 3.500 | 3.500 |
Overall | #11 | 2.833 | 2.833 |
Entertainment | #12 | 2.500 | 2.500 |
Innovation | #13 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please briefly explain how you interpreted some aspects of the game design document when creating your game!
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(Title/summary: sea dates, player experience trying to hold many things in mind at once like an octopus, genre: fishing for a match, mechanics:dates, cut and paste, character: romantic people whose hearts are erupting, graphics and interface: picking the right option, keeping track of success and failures)
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Comments
Neat concept and graphics!
Would have liked to have some clues about combinations (like mastermind ), because at the moment the easiest way to complete the game is just to repeatedly click on the same icon until you get a match.
Yeah, it's more of a memory game in it's current form. Get a better score (less Xs) by remembering which ones you've already tried.