Even if they just spun a little before displaying their outcome would help add to the feeling of a thing happening
acegiak
Creator of
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I'll go first!
A basic beastiary with various different common monster stats, or a themed one, with blocks and descriptions for foes of a certain type, like undead monsters, or demons.
An exploration module with rules for overland travel, making camp, discovering things in the wilderness, etc.
Stuff for generating dungeons!
Supplements for steadings like towns or cities! Maybe this might be linked to exploration!
A big book of items! Weapons that do special things! Crafting rules!
On the plus side! You can't save without going down the stairs so next time you reload the game the stairs will be back? And yeah at the moment we're not implementing picking up tiles you've placed because it introduces some very weird gameplay logic questions.
And WASD was added in the last update because you requested it so I'm glad it's bringing you joy. :)
Oh! Yes of course!
In the original version we didn't have the skill system working. This meant that all weapons did the same as the punch attack, and npcs would just sell an axe, bow, or spear. Items such as building tiles or equipment were dropped randomly by enemies because crafting didn't exist on account of it requiring skill levels to use. Skeletons also defaulted to acting as they now do 5 levels deep in the dungeon.
I've uploaded "Legacy.zip" which contains windows, mac, and linux versions of the game as it was at submission.
The lighting bug is unfortunately a bug in the current version of Godot which I've spent a lot of time trying to work around and have, in the end, just had to accept.
The camera bug, however, is something that I can and do need to look into because it should snap back to you as soon as you move a step. Thanks for letting me know about it!
During this current period of isolation due to COVID-19, meeting with others in the physical world in order to commune with them is discouraged. With that in mind we want to provide convenient ways for folks to meet with other players online to commune with them digitally. Obviously when communing with your existing friends any old messaging system will do but we want to have a digital space for finding other delvers to commune with in case none of your existing friends play Ruins. Previously during closed testing we had a Ruins channel on a discord server. So far the two main suggestions for ongoing online communing space are either relying on these community boards, or creating a Ruins discord server. I'd love to hear people's thoughts on these options or suggest other ideas.