Thanks for making a standalone version available, the newsground one is incredibly laggy.
Loved it when I originally played the flash version; I might love it even more now.
Hello! Glad you liked the demo!
We don't have a planned release date yet, but the game will be released this year both here on Itch and on Steam.
You can wishlist it here if you want: https://store.steampowered.com/app/1014540/Selling_Sunlight/
Hello!
It happened to me to buy games on Itch, only to see said games getting deleted by their developers at a later date.
The first time, the game got retired but the game page somehow remained as a black, nameless rectangle in my game library. The second time, a bundle of three VNs simply disappeared without a trace.
First of all, I want to say that as a developer, I appreciate having the opportunity to delete my games. Itch is not only a commercial platform, but home of many personal pieces, experiments and jam games. Sometimes developers want to take distance from ideas they've outgrown, or simply scrub old games off their professional portfolios. This is good.
I wonder, however, if this process could be better handled, especially when it comes to commercial games.
I don't mind having "lost", my money, but I would have liked to get a message from the developer, or at least a generic notification. I don't even know when the bundle of VNs got deleted, and I never got around playing the third one.
This makes me a bit sad.
My proposal is:
I'm curious to hear your comments/experiences/ideas!
Blade is technically a half vampire, so I say Blade-like heroes can be a part of this jam.Vampires kill each other all the time, but they are rarely represented as mindless creatures like zombies. When they kill each other is for matter of politics, power, or love.
The rule basically means "give players a vague motivation for killing vampires, don't make it a mere power fantasy". How you interpret it is up to you!
Also this jam doesn't have judges, so I can't really stop you from disregarding the rules anyway. Go on. Live your best life. Rebelling to society is part of being a vampire, after all.
Hello! Just passing to say that the Itch.io version doesn't seem to work for me (I use Windows 10).
I tried both downloading it through the site and the itch.io app, and in both cases the .exe gave me the following error:
Failed to initialize player
Failed to load PlayerSettings (internal index #0).
Most likely data file is corrupted, or built with mismatching
editor and platform support versions.
I redeemed my Steam key and the Steam version works fine though! I managed to play with my flatmate and we both enjoyed the game a lot <3 good work!
Hello pals!
I can't put my game on Itch, since I built it with a web platform called Storynexus, but I wanted to share it with you anyway. Hope I'm not going against any rule or idk. Consider it a jam entry, if just in spirit.
DISTRIBUTE BUSINESS CARDS!
INFILTRATE TALKS!
GET DRUNK!
SUFFER EXISTENTIAL DREAD!
A short narrative experience about being a small indie dev in a big conv and trying to survive the usual whirlwind of networking, games and booze.
ALSO! IMPORTANT OPPORTUNITY!
The game contains various opportunity for the player character to sit down and play a game, and I'd like to fill those moments with YOUR games!
Got something playable you'd like to share with the world (possibly web-based)? Give it to me and I'll put a link to it in my game. Hopefully it will help you get a handful of views.
Nice concept! I enjoyed it but have two issues:
- Presentation can be improved: the brown background is not very appealing!
- The idea is fun but the hard level is almost unplayable: I can't drag the emoji out of an envelope if there's another one nearby. Trying to free the space, I often end up destroying unopened letters instead. The situation quickly gets messy.
Keep up with the good work!
Neat concept and graphics!
Would have liked to have some clues about combinations (like mastermind ), because at the moment the easiest way to complete the game is just to repeatedly click on the same icon until you get a match.
This looks so polished! The music, the graphics, the gameplay - everything is top-notch. However, I have to agree with ProfesorMunchies: it's a bit cumbersome to play. It works well with only a button, but it would be comfier with a more traditional control scheme.
If you decide to expand the game, I'll definitely keep an eye on it!
Oooh, I saw this on Twitter! It's really nice and polished.
My only minor gripe is that it seems a little too luck-based - it's difficult to plan your moves since you can see new obstacles only by jumping, and when you jump is often too late to change direction and avoid stuff. Best strategy seems to be taking it slowly, but this kinda kills the fun...