Hi ! Introducing this year's lineup :
Mathis (@Mad Math)
Emilie (@Caelyce)
Arthur (@Arthur_D)
Pierre-Marie (@Pierre-M)
Valentin (@njutestla)
Good luck yall :)
4 hours in we're settled with the pitch for our game :
The playable character is a cyborg whose family has been taken away from him. His only chance to save them is to partake on a deadly racing game where he has to compete against other cyborg and reach the finish line through the checkpoint without being killed by his opponents
Gameplay wise, we want a fast paced experience with the possibility for the player to slide or skid on the ground (with some platforming action if with manage to make it)
So far 3 of us have been working on the main character design
The final design is not finished yet because we want to be sure about the characters proportions, but the final design will most likely be derived from this one
In the meantime Valentin made some props for our first blockout of the racing track, as well as some robots body parts. We aim for a cartoonish/low poly render in the end for it to be easier to rig and animate but it gave us an idea of the overall process
Emilie started working on music and sound production, we can't send a preview yet but the first sample sounds very promising !
The programming part is handled by Mathis and he is progressing quickly towards our objective of having the basic gameplay mechanics ready for tonight
8th hour : we wrapped up the concept phase and are now working on the main props of the game
Following this concept, Pierre-Marie and Valentin are currently working on the model for the game character
We should be done with it before tomorrow.
I'm personally working on some assets that you'll be able to find on the track like the starting points, stone debris and checkpoints, as well as textures and shaders in unity
Mathis was having trouble with some interactions he had to program but everything should go smoothly by now
Emilie is still working on the music while giving advices and preparing the rigging / animation phase
here's a snippet of our game's main theme, a synthwave inspired song mixed with a moody melody to highlight the sad part of the plot
Last update : We're done !
Game link : https://itch.io/jam/emotional-game-jam-2020/rate/572243
It was a lot of fun, and although we had some technical issues we all felt like we were learning things while doing it
The game does not include some intended features like PvE multiplayer, collectibles and platform phases but the prototype feels good enough to us :)
One thing we would have liked to integrate more is the storytelling but the technical aspects took most of the spotlight of our work process.
Anyways, we hope you'll like it ! The last one standing is going to sleep now too