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A jam submission

BlowoutView game page

Made in 1 Week for the Explosive Game Jam
Submitted by Jonathan Witkin — 8 hours, 5 minutes before the deadline
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Blowout's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#14.1114.111
Overall#23.6033.603
Overall#23.8893.889
Sound#23.2223.222
Theme#33.4443.444
Explosiveness#43.6673.667
Gameplay#43.6673.667
Creativity#73.2223.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How would you rate your game out of 10?
7

Does your game include pizza?
sorry ¯\_(ツ)_/¯

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Comments

Submitted

Very juicy and polished game, love it!

Submitted

The art for the game is really good, and the implementation of all the extra stuff to make combat more fun is great. The only thing i disliked was the music, it was just very high pitched and not my thing, but a great game overall!

Submitted
Deleted 3 years ago
Developer

Thank you so much! The gameplay does get stale fast for sure, I definitely put most of my effort into visuals and effects. I'm really happy to hear that work payed off :D

Submitted(+1)

Simple Idea but good playabiliti. I like the effects (Kaboom, Pow...). Good music and sounds. 

Developer

thanks! The little comic book popups have to be one of my favorite parts haha

(+1)

I like how the difficulty scales with the score :)

Developer

Thanks :D

Submitted(+1)

plays well, sounds good, and looks good, but it could definitely do with a small bit of polish

Developer

Thank you!

Submitted

Like some other games, this game doesn't have a mac or html version...

Developer

Sorry, I'm using gamemaker studio 2 and I don't have the license for html games, as for mac I'll need to keep that in mind for the future

Submitted(+1)

I have played your game and it sounds good. also here are some notes that may be useful for you if you want to continue this game: 

  1. At the beginning of the game, the enemies will be displayed by a delay that you can reduce this delay time.
  2. Empowering a player with a gun and shield can be useful, so the player can stay alive a bit more.
Developer

Thank you for the feedback! Improving the combat would definitely be priority 1 if I kept working on it, I don't exactly understand what you mean about the enemy delay?

Submitted

Enemy creation delay for the first time. I had to wait for 4 or 5 seconds to see the enemy for the first time. during this time I've moved the player across the screen and he falls down. (I was thinking that I should move the player down ).

Developer

Ohhhhhh ok gotcha