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A jam submission

Passage of MadnessView game page

A dark, lovecraftian endless runner.
Submitted by Wiktor Aaron Wąsowski (@WiktorWasowski), Sealia — 7 hours, 44 minutes before the deadline
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Passage of Madness's itch.io page

Theme inspiration
We imagined the Passage as a safe and dark place you're trying to sneak through while running away from a monster. A narrow place that you can sneak through, but the gigantic monster can't.

Sensory info
The music starts pretty loud and intensive.

Content info
N/A

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Comments

Submitted(+1)

Thank you for the game!
The visual craftsmanship is of the highest quality! I particularly liked how you managed to avoid all UI elements. This, combined with naturalistic lighting, rich texturing and great music created really cinematic experience. 
I wanted to write that lack of some of the traditional formal game elements, like results or winning conditions, made this game feel incomplete. But instead I will say that their absence enhanced the 'nightmare-ish' theme of the game very well.
Great job!

Submitted

I tried running the game three times. On the first try, I could hear the music, but the screen stayed black for a while before the game just stopped and quit. On the second try, the ball on a crumbling bridge appeared, so I pressed w and d to move the ball to safety. Instead the ball went toward the camera, then curved around toward the direction I was trying to move it, resulting in falling off the side of the bridge. The screen then went black and stayed that way. On the third try, I waited until the ball had been on the screen for a moment before trying to move it. It moved in the correct direction, but because no combination of w and d went straight and there was a lot of lag, the ball fell off. At that point I hit alt-f4 and stopped trying.

Submitted(+2)

The graphics and atmosphere are amazing! It gets monotonous though, at lacks progressive difficulty, but good job!.

Developer(+2)

Thanks! This was actually meant to be a roguelike/rythm game/endless runner crossover and we had some cool ideas for both progression and replayability. But of course time constraints forced us to heavily narrow the scope. And I spent 2 days just creating the bridge because I wanted it to be both nice and destructible. :P

Submitted(+2)

And it IS nice and the destruction and camera shaking adds so much to it =D

Developer

But.. there is no screen shake. :D

We planned to make it but there was no time left. Maybe the tentacles hit so hard your entire monitor is shaking? :P