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The Passage's itch.io pageTheme inspiration
The usage of the theme was well literally a passage but a never ending one. You have to beat enemies to get farther but if you take too long you will get hurt by the spike bar
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Comments
I enjoyed playing your game! :D The shooting to move idea is something I really enjoy in games and with this one I found it interesting that shooting enemies in this game meant that you might be pushed back far enough to get hit by the spike balls which was a good way to keep the spike bar in play as a danger for the player. At times, this felt unfair to me until I found how dashing worked. I was playing on a laptop not using a mouse and that made it difficult to do the right click and also get the pointer on the opposite end of the screen in order to not dash into the spike bar. I did end up getting further than I expected on my last run!
I found myself being punished by "dodging" a lot of enemies because they would be homing on me constantly so any enemies I would pass by would end up as a hindrance later which trapped me when the enemies took longer to defeat.
Thank you for submitting to the game jam, I would love to see more if you plan to expand on this idea! :D
Thanks for the feedback!
An interesting game mechanic with a lot of potential, but as soon as the enemies get strong enough to not be killed by the full metre dash it gets too hard. A cool game though!
Thanks for the feedback! I will admit that the enemy's health ramped up way too fast and that there does need to health the player with harder enemies.