Looks awesome! I wish I could've made the stream to get someone to play it with. As someone who has played with Photon before I'm very impressed you managed to make a multiplayer game in 5 days. The controls could use some refinement. It especially felt weird that the "tractor beam" (for lack of a better term) was locked pointing in one direction. I feel like it should've changed with the look direction. Well done!
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Sadly I wasn't able to get past chamber 2 due to the escape menu not working. Also since this is a WebGL build the escape menu really should be bound to something else. Also I would have appreciated if the controls were listed, even if it was just a block of text in the description. I'm really sad that I couldn't properly play this and will definitely try the post-jam version if there is one.
First of all thank you for the very detailed and helpful feedback.
1. This was a glitch in character that we only figured out right after the jam was over.
2. The names of the objectives are a little bit confusing but objectives just increase the amout of points you get for breaking certain objects.
3. I'm not the music man so I can't really say anything lol.
4. Noted.
5. Had plans but ran out of time lol.
Once again thank you for playing our game!
Sadly I didn't have a friend to play it with but I wish I did. This looks like it would be very fun with somebody else to play with. I think you may want to increase the player gravity though because if you got a "speed power up" (or whatever you want to call them) it was actually worse because you went flying a lot. Overall: Good job!
This was a really fun little game! The interpretation of the theme, although not what I would have chosen lol, was, in fact, very chaotic. I liked the art and sounds. I meant to play this game for like 5 minutes but it ended up being more like 10 or 15! Good job! Also, shameless plug here: my team made a game! Don't feel at all pressured to play or anything but it your interested here's the link: https://interstellar-garden.itch.io/chaos-cat
This game was a lot of fun to play. I really liked almost musical element to it. I would have preferred a more gradual difficulty curve, but I understand that there may not have been enough time to add more levels. For some reason the paddle always defaulting to the middle threw me off the entire play through. I think that's just my brain being weird though. Anyways very polished as always. Good job! (edit: for some reason I did better on the last level than on level three lol)