Very funny and cute, and the platforming felt good :)
Just one very minor remark: jumping when the jump key is down (rather than when pressed) is a bit more forgiving when you have the tendency to press jump a fraction of a second before landing (I’m not great at pressing the buttons at the right time ^^)
This is so cute! Love the art style a lot, its graphically really really solid. I also think the controls are really smooth and responsive! Love the interactions and animations for Zoey it was super cute!
Graphics are pretty well executed, It 's fun to carry Zoey in your head, and I especially liked how smooth the lava effect was, music is also very catchy.
Only issue I had was confusing the Up and Space button to jump due to common conventions, but I got used to it eventually, hahah.
Given the jam's timing it's pretty well done, if you were to expand it it would be cool to see other interactions with Zoey, maybe there is an obstacle where she helps you out or something like that.
Works well, interesting level design. The only two things I didn't like were the like of an indication of how far the cacti scream goes and the controls being exactly the opposite of what I'm used to. I think a semi-transparent circle around the cactus when screaming would've helped.
Comments
Very funny and cute, and the platforming felt good :)
Just one very minor remark: jumping when the jump key is down (rather than when pressed) is a bit more forgiving when you have the tendency to press jump a fraction of a second before landing (I’m not great at pressing the buttons at the right time ^^)
Super cute and fun! Great exploration of different variations on a simple mechanic (pick thing up).
Makes me sad when Zoey jumps off and lands on spikes and I can't rescue her D:
This is so cute! Love the art style a lot, its graphically really really solid. I also think the controls are really smooth and responsive! Love the interactions and animations for Zoey it was super cute!
Niiice!
Graphics are pretty well executed, It 's fun to carry Zoey in your head, and I especially liked how smooth the lava effect was, music is also very catchy.
Only issue I had was confusing the Up and Space button to jump due to common conventions, but I got used to it eventually, hahah.
Given the jam's timing it's pretty well done, if you were to expand it it would be cool to see other interactions with Zoey, maybe there is an obstacle where she helps you out or something like that.
Good job!
Well done, the quality is constistent between art, music, level design, game mechanics etc. and that's not easy to do in 3 days. Congrats.
Works well, interesting level design. The only two things I didn't like were the like of an indication of how far the cacti scream goes and the controls being exactly the opposite of what I'm used to. I think a semi-transparent circle around the cactus when screaming would've helped.
nice art and mechanics, could maybe have been made more clear to pick up the cat with spacebar, but nice game.
Nice mechanics. Verry tight Good music cute art. All round nice