This concept is great, I'll admit I got a bit confused trying to work it out completely, but I love the ambition in the scope and the way the player character gets more and more sick and starts vomiting out disease over everyone.
hahaha super random. It seems you 'overscoped' yourself for the jam - it is ones of the hardest things I find for a game jam is limitting the scope for oneself.. anyway, as the other commenter said programmatically I think you achieved some cool things. I like how the character changed over time (I guess he was getting more sick) and starts to shoot some serious stuff from his mouth
I think the general concept seems really interesting! I do think some more direction onto what the different controls are and what is going on could be a big help in knowing what to do, even in just the games description! personally I wasn't sure how to interpret the feedback the game was giving me so I didn't know how to best react to it.
In terms of getting more people to play your game it may be people just don't know what to comment on it because they couldn't get very far, so even just adding some direction in the description could help get traction! Keep trying you got this and I think this is a really interesting premise based on the description I just wasn't sure how best to experience it but I do think programmatically it's really impressive and you did good work!
Comments
This concept is great, I'll admit I got a bit confused trying to work it out completely, but I love the ambition in the scope and the way the player character gets more and more sick and starts vomiting out disease over everyone.
hahaha super random. It seems you 'overscoped' yourself for the jam - it is ones of the hardest things I find for a game jam is limitting the scope for oneself.. anyway, as the other commenter said programmatically I think you achieved some cool things. I like how the character changed over time (I guess he was getting more sick) and starts to shoot some serious stuff from his mouth
I think the general concept seems really interesting! I do think some more direction onto what the different controls are and what is going on could be a big help in knowing what to do, even in just the games description! personally I wasn't sure how to interpret the feedback the game was giving me so I didn't know how to best react to it.
In terms of getting more people to play your game it may be people just don't know what to comment on it because they couldn't get very far, so even just adding some direction in the description could help get traction! Keep trying you got this and I think this is a really interesting premise based on the description I just wasn't sure how best to experience it but I do think programmatically it's really impressive and you did good work!
:))) thx