Hey Everyone,
I'm pretty new to Game Dev and am using Unity 2020 to make a 2D pixel game ( for WebGL ). I'm getting the following errors when trying to build my project. I'm familiar with many of the common errors but many of the methods/functions shown in the errors are not declared by me. Can someone explain or provide hints as to what these errors mean?
1) Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\EventSystem\Raycasters\Physics2DRaycaster.cs(82,47): error CS0246: The type or namespace name 'SpriteShapeRenderer' could not be found (are you missing a using directive or an assembly reference?)
2) C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\GraphicRaycaster.cs(324,43): error CS1501: No overload for method 'RectangleContainsScreenPoint' takes 4 arguments
3) C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\MaskableGraphic.cs(152,28): error CS1061: 'CanvasRenderer' does not contain a definition for 'clippingSoftness' and no accessible extension method 'clippingSoftness' accepting a first argument of type 'CanvasRenderer' could be found (are you missing a using directive or an assembly reference?)
4) C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\RectMask2D.cs(175,41): error CS1501: No overload for method 'RectangleContainsScreenPoint' takes 4 arguments
5) UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <b17f35b08b864a3ca09a7032b437596e>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <b17f35b08b864a3ca09a7032b437596e>:0 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
Thanks