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Stranded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #8 | 3.200 | 3.200 |
Gameplay | #9 | 2.800 | 2.800 |
Overall | #12 | 2.800 | 2.800 |
Sound | #13 | 2.067 | 2.067 |
Overall | #14 | 2.567 | 2.567 |
Music | #14 | 2.400 | 2.400 |
Polish | #15 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the locals didn't like me very much. think my companion may have done his business in one of there shacks. haha, good boy. :)
HAHA!!! It seems to me that you really trained it right.
Definitely an ambitious game for a one month jam! Pretty impressive results too. Nice to see some of OGA's 3D assets highlighted too.
It became more and more ambitious while developing it. The idea was to make a simple find x, y, z objects and leave the island. But ideas started to grow day by day. Because of my daily job I couldn't make it even more impressive. If I put together the days that I spent working on it, it was more like a 2 weeks game.
I had a great time working on it and playing other entries. Thanks for the feedback and for hosting this jam andddddd.....keep 'em coming!!!
Haha, thanks. It was a nice little touch to the game, fun to implement. It is also a true friend and helps the player during combat.
Unfortunately not. Spamming the click is the only option. I didn't have time to work some more regarding the combat because of my daily job. After 8 hours of programming at work I found it hard to do it again at home for my game LOL.
You can find weapons spread around the island like an axe, a pistol and a katana so you won't have to spam so much as they deal far more damage. With the pistol you can also kill in one shot if you aim for the head.