Play game
The Second Player's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #5 | 3.111 | 3.111 |
Overall | #11 | 2.444 | 2.444 |
Creativity & Fun | #12 | 2.333 | 2.333 |
Music & Sound | #12 | 2.556 | 2.556 |
Polish & Design | #13 | 2.000 | 2.000 |
Artwork & UI | #15 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Fun concept! It took me a second to realize that I needed to do, and why I kept failing every time. Once I understood that I had to perform the same actions as player 1, it made more sense. Took me a couple tries to nail the timing, but I managed to do it. A very creative idea and nicely executed. Good job!
Show post...
did anyone met with the "win condition" screen ? What does it mean dev ?
That means that you win 😄
It is a little joke that ridiculed the lack of time I had at the end of the jam.
Very big brain game at the beginning! There's a lot here and it really shows how a lot of thought has been put in the game. Great work!
Show post...
its so hard to understand the basic
u had to put some clue buttons
Thanks for the feedback. Do you mean the controls, or the puzzle aspect?
Show post...
the goal from the level, Clues will give a little help for new players like us
and the way to defeat the last ghost
Ah, okay. Did you by chance play the webgl version? The pink cards are supposed to show clues, but sometimes, due to resolution scaling issues, they'll be completely off screen...sorry about that 😬
Show post...
I repect that! But to be honest, the game is incredible :)
Thank you! Were you able to see the pink clues?
Show post...
No, but I already passed the level :)
Wow, you're a sleuth!
Spoilers below:
Okay this is really clever. This is a great concept for a game regardless of the theme, but you also nailed both of the themes at the same time. Bravo on that.
It took me a bit to learn the rules of the game. The key thing I had to learn was that the enemies don’t hurt you. Once I learned that I was able to play the game more how I think it was intended to be played, working out what the clues mean and how to interpret them and I really enjoyed that process.
It was interesting taking something like enemy AI which you usually think of as pretty non-deterministic and learning that you can follow a very specific path to get exactly the right result. I kind of like that I ignored the footsteps at first while I was learning everything, because when I finally took your hint and started using them, I was like “whoa, the enemies are right where they need to be!”.
Awesome work on this. I’m not sure if there’s more to explore with this mechanic or not, but if you can find room for more levels I think this would be cool to expand on in some way.