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Nathan Wiles

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A member registered Mar 28, 2017 · View creator page →

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I’ve heard a lot of compliments about this game and I see why! This feels like a complete game, I don’t think I could give any critical feedback, just great Halloween vibes. I particularly loved the music, jazzy and spooky!

This one is really well put together. The art is fantastic and the audio was really nice too. The whole thing feels very polished and has kind of a classic Halloween cartoon aesthetic that nails the cozy Fall vibe. I found it a bit difficult to tell which lane a firefly was supposed to be in though, maybe something like a lit spot on the ground to signify what spot the firefly is hovering over would be helpful! I hope you keep working on this because I’m sure with more time you would have animated the net swing which would be so cool. Great job on this!

Really well done. I love the art color choices and UI along with the cozy lofi music, just a really nice experience. I’ve played a few leaf raking games on this jam (I made one themed around that too last fall lol) but this one had a unique feel to it and I found it a bit easier to get the leaves to do what I wanted them to in this game. Great job overall!

Really nice game, a chill maze is the perfect way to relax in the fall. I love sprites and the colors, it it all worked together really well! The UI was really well done too. I think any potential critiques have already been brought up, I do agree it’s a bit challenging and there are some great ideas below for addressing that, but this is overall just want you want to play in a jam like this, great work to you and your husband!

Haha very fair point! And that’s what matters.

Lol! They do for sure, but my concern is that it doesn’t make sense. You’re walking “south” of the trampoline, not under it really, so it doesn’t make sense that you would bump your head on it when you jump.

Haha while this wasn’t intentional (I ran out of time to fix that) I did also think it was funny. Thanks for playing!

Haha yes that is the only game end state, I’ll leave it up to you to decide if it’s good :D Thank you for the kind words.

And fully agreed, game jams are a luxury and sometimes they fall through, though it’s best to communicate to your teammates if you’re not going to be able to participate.

Oh, that’s a fantastic idea though, that would have been a really elegant way to solve the problem.

This art style is very unique and has kind of a storybook feeling, I liked it a lot. The writing is really good, I feel liked I learned something and I laughed at a couple of parts. The eating mechanic felt a little confusing at times, sometimes I felt like I was eating a bug but it wouldn’t go away, but I feel like the gameplay isn’t really the point of a game like this, so it didn’t take away too much. Really great work on this overall. I hope your friend is okay.

This is sweet. I filled the entire forest with trees and just chilled in the forest for a bit. I know you said you didn’t feel like you did a lot, but I legit feel like this game had all it needed to have, anything else would have distracted from the forestry mechanic. I liked the polish you added with the clouds and animations a lot. As much as I loved the character and the way he bounced, I do think he was a bit more on the “funny” side which distracted a bit from the chill vibes, so that’s the only thing I would change. Really good job overall. I made the forest a mix of different trees, I kind of want to try it again picking one tree like the orange one and seeing what the forest looks like with only that.

This is awesome. I assume the inspiration comes from The Witness, which is a favorite of mine, really cool that you were able to build this behavior out. I’m curious how you did it? I’m thinking it must be a Raycast from the camera through the cursor each tick, and if that raycast ever hits something not tagged as Foliage it loses the magic? I’m not sure how you did the part that partially recolors the models though, that was cool. Overall lots of really good bits of polish and animation that bring this all together, really nice chill puzzle game, great job.

Really nice, short game. I liked the writing a lot and the eerie vibe, and also the design of the different rooms (especially the subtle The Shining reference). The surprise moment at the end was very well executed, it got me good. My only feedback would be that the rooms felt a little large, and that I wish more would have been done with the photo mechanic (but I know it’s hard to have a lot of those moments in a short amount of time).

Question with a spoiler: With the infinite hallway, the only way I managed to get through it was by noticing that collision had been disabled for one of the walls, so I skipped the infinite trigger by going outside the wall and past it, was that the intended solution?

I loved the art, especially the character art and animations which worked really well. It had that feel of a classic platformer. On that point, the platforming itself felt very balanced, which is a pleasant surprise for such a short jam like this. The character just goes exactly where you want it to, really good work on that. I also really liked the gameplay loop where you explore a place, then traverse it backwards while being chased. I didn’t love that you die when falling out of the tree, but I see how it would have been difficult to make this work without that (it would be pretty easy to avoid the bird if you just jumped off the tree lol). Great job on this overall!

This is a really beautiful game with a really nice overall aesthetic. You guys captured the cozy vibe perfectly. I believe I maxed out the game; it’s hard to tell because there seems to be a bug preventing you from scrolling through the town menu. I was surprised to find there isn’t any kind of endgame message, but I bought every location and believe I got all upgrades (all locations at level 21, and all the menu upgrades at 5).

My biggest feedback would be with the UX issues; you can interact with things behind the UI element you’re trying to interact with, which can lead to menus closing prematurely and the camera scrolling around when you don’t want it to. I’m sure with more time, that would have been addressed though. Really great job on this!

My favorite game I’ve played so far, very cool mechanic, implemented really well (I love the swirling leaves, I’m curious how that was done.) The art style is just stunning, the sound design is nice, it’s a simple gameplay loop and you guys knew that and knew just when to cut off the gameplay to keep it from getting tired, just really well done, everything a jam game should be. 5s all around, great work on this!

Similar to what others have said, I wasn’t able to beat it and it eventually got a bit too frustrating, but I’m going to set that aside because there’s a lot that I really liked about this. The zone concept was really nice and very satisfying. You did a good job of cleanly keeping leaves out of already completed zones, which feels really rewarding The art and UI looked great and the chill music helped keep the frustrating at bay :D. One suggestion is that maybe you could have pockets of empty areas, then you can use those strategically to shove around leaves and place them where you need them to be. All in all this is really nice, well developed, and polished. Great job on this!

I loved this art style, very unique and pleasant. The UI is also super sleek and soothing, great for a clicker game like this. My only gripe is that this feels very unoptimized, my system slowed to a crawl once I hit level 5, which I think shouldn’t be happening for a casual game like this. That kind of thing is hard to address in a short period though, so I get it!

I’m trying to get the hauler to carry pumpkin spice to the crusher, but it doesn’t seem to be doing anything. When I click the pumpkin spice in my inventory, it highlights, but I don’t get any feedback when I click the hauler. I also don’t get any feedback when I click the crusher or the hauler after that. How do I know when I’ve successfully triggered him to do that, or when I’ve placed the hauler close enough that the pumpkin spice is within radius?

This is adorable and really well made. The art style is beautiful and it was a lot of fun sending the squirrels off to collect things. I got almost all the way through the ritual, but I ran out of time because it seems like the squirrels weren’t attacking one of the logs. The only piece I seemed to be missing was the skull, so I assume it was behind that. Wish I could have seen the ending but I had a great time playing anyway, awesome job on this! My biggest note is that there seems to be too many squirrels, I have a solid PC but it was lagging a bit near the end, maybe some optimization would help but that’s hard to do in only a few days!

Sorry to learn about the bugs. For me at least, I hit a game over screen when there are still pumpkins on hand. I’ll review ignoring that.

I love the art style, the animations look great and the controls are really satisfying. I really like the color choices too. I’d love to play this once you can advance further because I love these kinds of tower defense games. The controls felt a bit odd at first, but I got used to it, that kind of thing is expected with these style of isometric game I think.

I really love the cozy fall vibes. The art is very beautiful and pleasant, I love the worldbuilding. I second that the scrapbooking concept is really fun. Everything was easy to interact with too for the most part, I did have one (bug?) where the screen had like a red filter to it that I couldn’t get rid of.

This is sweet, I love the retro aesthetic. It took a bit to figure out the mechanics, but that’s kind of expected for games like these, and you did a good job of keeping things simple enough to pick up through trial and error. The parry move felt really good, though I never totally perfected the timing. If I’m understanding right, you’re getting “firewood” for an “ice fire” that cools you down from heat and burn damage? It’s a cool concept. I couldn’t tell what the firewood icon was supposed to represent though.

Overall this is a really nice game. My biggest feedback is that some of the times I died were from fireballs from behind me from off screen, sometimes when they were coming from two directions at once, which I don’t think there’s a way to prevent.

Really cool project, it’s hard to get this kind of physics stuff working the way you want it to, but this feels very polished. My only feedback is that the assets don’t quite match up in art style, being a mix of pixel art scene/rake and more hand-painted leaves. It would be nice to get a little more cohesion there. Thanks for the chill, relaxing submission!

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That’s good feedback, thank you! I plan to spend more time with balance and mechanics, but in the meantime I dropped the cost of the sprinkler slightly in the latest update to help offset this issue. Placing only seed shooters is still the best strategy though, which isn’t ideal.

Very nice, relaxing game that’s perfectly on theme. I also love the amount of polish you gave to the game. The text animation really brought it to life. The fire animations did throw me off a bit as I felt like I was being damaged, but I can’t immediately think of what would be a better way to signify sunlight (maybe like a windchime sound? Idk that’s a tough one). I won’t admit how many dead shoots I had before I finally got to the end, but I had fun with each attempt.

This is great feedback, thanks so much! Was that two columns of sprinklers followed by two columns of seed shooters? Yeah once you figure that out, it becomes unlosable. I definitely want to adjust for that in future updates.

Nice little mobile game! I felt like I moved a bit slow, maybe it would be good to make the character smaller so he can move faster across the screen. I had fun catching strawberries though once I learned the trick.

I really appreciate this atmosphere, the colors and music create a feeling that’s hard to describe, a mix between cozy and creepy. I liked the art style a lot. It was a bit disorienting at times, but the gameplay was slow enough that that wasn’t really a problem. I’d love to play a longer game with this look.

Very cool idea! I’d be curious how this was implemented. It would be really sweet of the growth of the bulbs was also simulated, but I think you’d need a much higher resolution and a lot more work for that. Thanks for sharing the unique take on the theme!

Yeah that could be good, or just disallow a move that would result in a dead tile!

The quirky art and music are great :D I really loved both. The dialog was funny too. I just wish there was more content, but I can see how much work it was to add each new character, so I get it. Great job on this!

This is a great concept, I haven’t played anything like it and it works really well. Awesome job on this. I had a lot of trouble with the controls (they felt very touchy to me) but I still got kind of addicted to playing this. I hope you keep working on this idea because it could make for a really good full game (maybe on mobile). Thanks for sharing!

This has so much polish, really impressive. I love the character animations. I would have liked to see something get in the way of me winning; as it was I just kind of clicked on a lot of items and waited for my score to hit $10k. I’m sure with enough time you would have implemented something like that though; this is impressive as is for the time given.

I love all the content you put in here. It feels like a real world to explore and has major early FF vibes. I made several attempts, but ended up giving up as the difficulty was very high (too high in my opinion, but some people like that). At one point my controls got scrambled? If that’s intentional and not a bug, it might be good to make clear to the player what’s happening. Though I’ll be honest, I didn’t love that behavior in general.

Besides the difficulty complaints, I really liked a lot of the design decisions you made. Putting mushroom icons by each gate was a nice move, and I like the way the different areas interconnect and all feel a bit different. Great job overall!

I hope this gets some more attention. I really like the game. The explosion effects are really satisfying and I love the art for the different enemies. I don’t normally love spike traps and platforming elements, but this one worked pretty well because it seemed like there was always a path you could take to easily avoid them (and the drone enemies shots) if you thought it through. Great job on this.

I love the concept, sorry to hear you didn’t get as far with it as you wanted to. Hope you manage to get back to working on it! The snow melting away is really satisfying.

I like a lot about this! The game looks great and I had a lot of fun trying to race back and forth between defending the tree from bugs vs fetching water for it. It’s super satisfying when you leap back onto the middle island and land directly on a worm just by accident.

As others mentioned, the jump was a little floaty, and I didn’t love the heart system, I feel like the fail state of the tree dying is enough if you can balance the difficulty right. Besides those small grips, I really loved this! I kept failing at the bees, but I might try again later.

This is really nice, as others mentioned, it took a bit to figure out what to do, but I had fun with it after that. I did run into an issue there where I wasn’t able to use the heater, just nothing happened when I interacted with it. Could have been user error though :D Great job on this!

This is really nice. I love the art style and the positive message. I know the feeling of overscoping well lol, but I didn’t think this felt unfinished at all besides the water animation (which would have been really cool, hope you get the chance to work more on that). Great job on this!