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Nathan Wiles

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A member registered Mar 28, 2017 · View creator page →

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(2 edits)

That’s good feedback, thank you! I plan to spend more time with balance and mechanics, but in the meantime I dropped the cost of the sprinkler slightly in the latest update to help offset this issue. Placing only seed shooters is still the best strategy though, which isn’t ideal.

Very nice, relaxing game that’s perfectly on theme. I also love the amount of polish you gave to the game. The text animation really brought it to life. The fire animations did throw me off a bit as I felt like I was being damaged, but I can’t immediately think of what would be a better way to signify sunlight (maybe like a windchime sound? Idk that’s a tough one). I won’t admit how many dead shoots I had before I finally got to the end, but I had fun with each attempt.

This is great feedback, thanks so much! Was that two columns of sprinklers followed by two columns of seed shooters? Yeah once you figure that out, it becomes unlosable. I definitely want to adjust for that in future updates.

Nice little mobile game! I felt like I moved a bit slow, maybe it would be good to make the character smaller so he can move faster across the screen. I had fun catching strawberries though once I learned the trick.

I really appreciate this atmosphere, the colors and music create a feeling that’s hard to describe, a mix between cozy and creepy. I liked the art style a lot. It was a bit disorienting at times, but the gameplay was slow enough that that wasn’t really a problem. I’d love to play a longer game with this look.

Very cool idea! I’d be curious how this was implemented. It would be really sweet of the growth of the bulbs was also simulated, but I think you’d need a much higher resolution and a lot more work for that. Thanks for sharing the unique take on the theme!

Yeah that could be good, or just disallow a move that would result in a dead tile!

The quirky art and music are great :D I really loved both. The dialog was funny too. I just wish there was more content, but I can see how much work it was to add each new character, so I get it. Great job on this!

This is a great concept, I haven’t played anything like it and it works really well. Awesome job on this. I had a lot of trouble with the controls (they felt very touchy to me) but I still got kind of addicted to playing this. I hope you keep working on this idea because it could make for a really good full game (maybe on mobile). Thanks for sharing!

This has so much polish, really impressive. I love the character animations. I would have liked to see something get in the way of me winning; as it was I just kind of clicked on a lot of items and waited for my score to hit $10k. I’m sure with enough time you would have implemented something like that though; this is impressive as is for the time given.

I love all the content you put in here. It feels like a real world to explore and has major early FF vibes. I made several attempts, but ended up giving up as the difficulty was very high (too high in my opinion, but some people like that). At one point my controls got scrambled? If that’s intentional and not a bug, it might be good to make clear to the player what’s happening. Though I’ll be honest, I didn’t love that behavior in general.

Besides the difficulty complaints, I really liked a lot of the design decisions you made. Putting mushroom icons by each gate was a nice move, and I like the way the different areas interconnect and all feel a bit different. Great job overall!

I hope this gets some more attention. I really like the game. The explosion effects are really satisfying and I love the art for the different enemies. I don’t normally love spike traps and platforming elements, but this one worked pretty well because it seemed like there was always a path you could take to easily avoid them (and the drone enemies shots) if you thought it through. Great job on this.

I love the concept, sorry to hear you didn’t get as far with it as you wanted to. Hope you manage to get back to working on it! The snow melting away is really satisfying.

I like a lot about this! The game looks great and I had a lot of fun trying to race back and forth between defending the tree from bugs vs fetching water for it. It’s super satisfying when you leap back onto the middle island and land directly on a worm just by accident.

As others mentioned, the jump was a little floaty, and I didn’t love the heart system, I feel like the fail state of the tree dying is enough if you can balance the difficulty right. Besides those small grips, I really loved this! I kept failing at the bees, but I might try again later.

This is really nice, as others mentioned, it took a bit to figure out what to do, but I had fun with it after that. I did run into an issue there where I wasn’t able to use the heater, just nothing happened when I interacted with it. Could have been user error though :D Great job on this!

This is really nice. I love the art style and the positive message. I know the feeling of overscoping well lol, but I didn’t think this felt unfinished at all besides the water animation (which would have been really cool, hope you get the chance to work more on that). Great job on this!

This is really nice. I love the art style and the physics feel really good (thought I do agree with someone else’s comment that more bounce would be nice). I think I got as far as you can? I stopped seeing plant growth and new enemy types for a long time, and I eventually just kind of let the bugs take over. I didn’t see the plant bloom though, was it meant to? Really good game altogether, it feels very polished. Great job!

This was fun! I like all the little mini games, though the art style was a bit inconsistent between them. I’m sure that kind of thing is bound to happen when you have a bunch of people working on a game though. As others have mentioned, I had trouble watering the plants, but I was still able to finish the game without doing that step. Definitely a good cozy game to start off summer with, great job everyone!

I appreciate the 2.5D look, this is a really nice style. It took me a second to make sense of the mechanics (I thought I was able to replant a flower after picking it up, but I was actually planting a different seed, so it took me a second to realize that there are some states you can get to where the only valid move is to use the trash can). After I got that worked out I had a lot of fun with this though. My biggest challenge was remembering which flower was which after planting them, which is probably going to be harder/easier for some people depending on how much of a green thumb they have (I have none lol). Great job on this game! Got addicted to it for a bit.

This is really cool. The colors, water effects, and sound really made the vibe work. The fishing was a little finnicky, but fun to play around with once I worked out the details of how it works. The ending was surprising and felt very Lovecraftian in a nice way. Great job on this!

This is a really clever idea and executed very well. The game looks beautiful. I had a lot of fun attempting this, but I couldn’t beat it. I think it might be a little bit on the challenging side, especially with the fail condition in place. I’m still hoping to come back and beat this though after I play some more games, it’s addicting!

I really love this art style, the water color is very pretty and works beautifully with the cutout effect. I like the little loop of collecting nector, crafting honey, and finishing quests, but I got a little stuck after finishing the first two. I wasn’t able to figure out how to get to the queen. Not sure, maybe that was all the content? Either way, really cool submission, great job.

I love these kinds of games, they’re so relaxing. The geese animations were great as well.

Do you mean the wood rafters? You’re able to walk under those.

Hi, sorry to hear that! I can’t think of anything that would allow for just gold sparks to not spawn. The green and gold light were a bit too close together, I suspect what happened was that some spawned that were gold but looked green.

Nice game! You used the Dyp the Penguin asset well! This was a lot of fun and definitely makes for a perfect christmassy game.

Made it to wave 15 and collected 64 presents! I got a little addicted to this. I almost unlocked everything, but 15 was a lot harder than the ones before. I did a build that focused on throwing just a single snowball and reloading it every time since that seemed to work faster early on, then I moved towards leveling up my ability to throw multiple snowballs quickly. I could get see this game being upgraded a lot with different enemies that throw the snowballs using different arcs or speeds, since it got a little predictable to kite and outsmart the enemies with time. Awesome job on this though, the game is great as is.

This is great, really nice use of assets. Everything pulls together into a nice scene that looks very Christmassy. The dash and sword moves felt good too. Great job on this!

One robo dragon defeated! This feels really cozy and polished, simple but a lot of fun and a great story. Good job on this everyone.

Such a great idea and so well executed. This just felt really polished and pleasant. Hopefully people continue to respect the board. How did one person write with different colors?

I really love the look and feel of the world and the ambient music. I was able to finish (I think) I saw some words that said “Go Up Here” or something similar, then at the top I found a spot that said “Press E to sit”, but nothing happened when I hit the key. The climbing experience itself felt like it wasn’t working as designed, I kind of glitched my way up the mountain. Seems like there may have been some struggles in that area, sorry to hear that. It’s definitely a challenging mechanic thing to implement. Great work on this for the short time you had.

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This is sick. I never got to play Katamari Damacy but I feel like I have now. I got 77530 which I believe is the highest you can get? I couldn’t find anything else to collect at that point. Great job on this, so addicting. Edit: Got higher on my next attempt, seems like there might be some stuff that you can only pick up when you’re smaller.

I really love how the art style, the mechanics, and the premise all work together (everything leans into that ‘santa is sloppy drunk’ idea. This is really clever and I love the art pieces. I think this could be a bit more exciting if there were more to the present delivering mechanic, like maybe it flies in an arc or something. Either way, this is really impressive, great work.

Really great game. The art is nice and festive and the animation really brings it to life. The controls are pretty solid, jumping around felt great once I figured out how everything worked. I was a little frustrated by the last section (jumping from the treetops), I felt like that was a little too difficult, but once I got it the first time it was a lot easier the second time around. Really great job on this all around.

Love this idea and I can tell you guys really put a lot of effort into making sure the game looks good. This was short but really polished and I had a lot of fun working out how to solve the areas. I agree that the characters might move faster but that was my only concern, great job on this guys.

I really love this one, the music and art style really create a vibe. The snow effect is great too, really beautiful game. My only gripe is that the bird isn’t animated, which is something I’m sure you would have done with more time. Really nice submission.

I love this watercolor/sticker art style, this game looks really nice. I had a lot of fun playing around with the tree and experimenting with how the ornaments work. I think I got it worked out, the biggest ornament I got was the football shaped one, so hopefully that was the last one. Either way really nice cozy xmas game.

I love this retro pre-rendered cgi look! Really fun cozy game with a nice premise. I wasn’t clear on some of the mechanics, I felt like I could stay in the center of the group and scare the wolves, and that seemed to work most of the time but sometimes one wouldn’t get hit? Not sure, maybe you need a clear line of sight, just might be good to communicate that. I also really loved the colors used in the cover art scene, really great job guys

This is really fun. I was surprised by how far I made it because I got a red screen really quickly with low health but then played several rounds like that :D I think I made it to about 500xp. There’s no way to heal right? Great game overall, congrats!

Hi! Sure of course, I’d love to see the video if you played through.