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A jam submission

fedijam-2024View game page

Gamify fediverse toots
Submitted by André Jaenisch — 11 hours, 41 minutes before the deadline
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fedijam-2024's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#44.3224.778
Theme#162.8143.111
Audio#191.2061.333
Visuals#202.3122.556
Fun#201.8092.000

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Fediverse Post
https://fedi.jaenis.ch/@games/statuses/01J916Z98JJ8S3NJR7KB4CXAXA

How does your game fit the theme?
Each new instance interacting with the toot is causing a platform to appear so it is easier for the items to reach the clouds, i.e. leave to the top

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Comments

Submitted

Cool experimental concept, you found a way to actually incorporate the fediverse and interactions happening in it. I'll be honest and say that the physics are not quite yet what I would describe as "predictable", but it's all fun to look at. 🙂 So are you planning to extend this after the jam or is it done?

Developer(+2)

Hm, good question. Since I took the physics engine from another project (under Public Domain, but credited) I feel like I would first submit some improvements to it. I know them from js13kgames resp. GameDevJS jams (the latter being hosted on itch!).

My main goal was really to bring together the fediverse with a jam. In a way it is reminding on those Social Games on Facebook a few decades ago (no idea whether they’re still a thing).

Once I figured out how to read from the Fediverse my thoughts went: now what? When joining it I learned that the community there values consent. So I needed to find a way to pick up interactions while preventing to display messages in unexpected places. Since the fedi.jaenis.ch is run all by myself, showing my own toots is okay. That leaves me with the usual „vanity metrics” (favs, boosts, replies).

I want to emphasise interactions and look at the number of different instances across them. But I also want to deemphasise large instances, so I clamp the values. All in all I’m okay with that part.

The interaction within the game is quite limited. But that’s okay for something that actually only got working together in the last 48 hours :)

To answer your question: I will likely pick the lessons learned here to next iterations of the jam series. The code is public (see description on the initial page). I hope to find more people picking up the groundwork I did and remix it with their ideas.