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(+2)

Hm, good question. Since I took the physics engine from another project (under Public Domain, but credited) I feel like I would first submit some improvements to it. I know them from js13kgames resp. GameDevJS jams (the latter being hosted on itch!).

My main goal was really to bring together the fediverse with a jam. In a way it is reminding on those Social Games on Facebook a few decades ago (no idea whether they’re still a thing).

Once I figured out how to read from the Fediverse my thoughts went: now what? When joining it I learned that the community there values consent. So I needed to find a way to pick up interactions while preventing to display messages in unexpected places. Since the fedi.jaenis.ch is run all by myself, showing my own toots is okay. That leaves me with the usual „vanity metrics” (favs, boosts, replies).

I want to emphasise interactions and look at the number of different instances across them. But I also want to deemphasise large instances, so I clamp the values. All in all I’m okay with that part.

The interaction within the game is quite limited. But that’s okay for something that actually only got working together in the last 48 hours :)

To answer your question: I will likely pick the lessons learned here to next iterations of the jam series. The code is public (see description on the initial page). I hope to find more people picking up the groundwork I did and remix it with their ideas.