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Surge!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.000 | 3.000 |
Originality | #2 | 3.250 | 3.250 |
Creative use Of the Theme | #2 | 3.500 | 3.500 |
Overall | #2 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is pretty great education for kids I think!
It is not super hard but in order to learn what to do you end up reading the help page a lot which is a nice game-y way to feed information into childrens brains! 👿
Once you figured out what to do it is very simple but it stimulates some thinking even as adult. I stopped after reaching a productivity of 300 because I was not sure if there is a "win" condition.
I also had problems on Linux. My integrated intel card was way too slow and on my dedicated nvidia card (nouveau driver) it had funny colors but was slightly faster to make it playable (sliding the help menu in took 5 seconds but manageable).
Thanks for playing! I’ve updated the game to solve performance issues, and even added an actual win-condition!
It is a great start! Some sounds and response from the town would defo cheer it all up. I couldn’t really figure out how to get “further”. :D Love the color theme!
(The linux version was somehow running very slow on my PC but it ran fine the win version thru wine. Not sure why.)
Thanks for playing! I’ve updated the linux build to fix the performance issues :)
It is interesting how this game resonates with my thing.
The player here decides whose power to cut with no consideration of people's will, 'for the common good'.
And happiness is just a score thing that is something ephemeral to strive for, but it does not affect the gameplay.
And in my thing, this sort of issues are made the core of the narrative.
This is a great example of how the game can be improved - it is not obvious how happiness affects gameplay. Low happiness penalizes productivity!