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(+1)

It is interesting how this game resonates with my thing.
The player here decides whose power to cut with no consideration of people's will, 'for the common good'.
And happiness is just a score thing that is something ephemeral to strive for, but it does not affect the gameplay.

And in my thing, this sort of issues are made the core of the narrative.

(+2)

This is a great example of how the game can be improved - it is not obvious how happiness affects gameplay. Low happiness penalizes productivity!