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Qbix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
UI | #49 | 1.342 | 1.500 |
Sound/Music | #53 | 1.789 | 2.000 |
Art | #56 | 1.342 | 1.500 |
Overall Fun | #59 | 0.894 | 1.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really difficult to control and not particularly engaging. Solutions to the puzzles feel unintuitive and arbitrary, similarly to a Rubix cube, which is what I think this was going for. Trouble is, this game lacks the tactile satisfaction and haptic feedback of a Rubix cube, two of its main appeals.
I normally enjoy puzzle games, but this one left me frustrated. The controls were pretty hard to use, and I found most of my time was spent trying to adjust the camera to get a good look at the blocks.
I like the core concept, but maybe you could start off with two blocks, then three, just to build the concept of the game before throwing the player straight into four blocks. (I could just be dumb and bad at puzzles)
Thanks for the feedback I'll see what I can do.