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A jam submission

YesterSolView game page

Metroidvania PreAlpha Playtesting. A small hero with a magical spear.
Submitted by NeatGames (@neat_games) — 11 hours, 45 minutes before the deadline
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YesterSol's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#15.0005.000
Controls / UI#14.6674.667
Sound/Music#15.0005.000
Art / Graphics#34.6674.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

If you have competed before, how has your game changed?
This is my first time in this jam. I have worked on this game for almost 1 year. It's a metroidvania inspired by Hollow Knight and Zelda. Feedback and Steam Wishlists are greatly appreciated! :D

Game Genre

Action

Shooter | Platformer | Slasher | Beat em Up | Base Defense | Survival | Racing

Genre #2

RPG

JRPG | CRPG | MMO| RPG

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Comments

(+1)

Super simple yet interesting. The art is nice, the spear mechanic kept me occupied, and can be picked up easily which is a huge plus. The game ran at a good 20 FPS on my crappy laptop so that's not bad. I got stuck at the door that required me to crouch or slide.. or something... which I couldn't figure out how to do it.

Developer

Thanks for playing! It's great to hear the FPS isn't intolerable on low-end machines :D You probably reached a path that needs the seed form. (you shrink down to a seed and can roll through tight paths) You get it from beating the first boss.

(+1)

Hello! Welcome to Feedback Quest 5! It's nice to meet you! My name's Hythrain. I'm part of the FQ team and a hobbystreamer. I'm writing this review live after having played your game.

I want to start quickly with my love for this type of game. I'm a big fan of Metroid and Castlevania, so it should go without saying that when I saw this mention being a Metvania that I was excited. The controls were pretty good and I really made my way around.

The three biggest issues I had were that there were too many instant death traps, having a hard time getting the spear into small gaps when doing a small jump, and the use of the middle click attack. I'm not a big fan of a game that makes use of it, since mine in particular isn't easy to click (I don't use a gaming mouse). I noticed Left Shift worked for it as well, yet this was awkward to use while moving. I'm not 100% certain what the best solution would be, but I don't think it's this. I also think there should be a delay from when you throw the spear to when you can call it back. It's a little too easy to be spamming it and you keep summoning back to you and getting no where.

Beyond this, I like the world, I think the Naruto headbands are cute and I'd like more plz.

Developer(+1)

Thanks for playing and the awesome feedback!  Perhaps I will make 1 damage versions of the hazards and only some do insta-kills hehe.  I definitely need a better key-binds for the keyboard controls. I tend to play-test with my controller so I have been ignoring the keyboard and mouse lol.  Very true about the spear return delay, I have seen people climb up to un-intended areas. Thanks again!

Developer

I updated the game to fix an ability save system bug.  Please download the newest version :D